This review was originally published on the Console Purist Facebook group on November 9th, 2019.
This autumn let’s return to the PlayStation Basement.
PlayStation Basement is a weekly, Saturday review of an obscure or odd game for
the original PlayStation. The games I review end up rated Good, Bad, or
Neutral. The point is to emphasize the review over the score. Now, let’s go!
This week, I wanted to calm down after the tense battles
against the terrifying Scissorman of Clock
Tower last time, so here’s a cute puzzle game. Puzzle: Star Sweep is another A1 Games budget title from 2001 (for
North America) that includes the genre of game in the title. Like other titles
in this series, the game was released years earlier in Japan (October 30th,
1997). It also came out earlier in Europe (September 25th, 2000). In
Japan, the game was released as a budget title in the SuperLite 1500 series of
games available for ¥1500. When this SuperLite version was released in 2000,
three years after the initial print of the game, ¥1500 was around $15, a
similar price to the budget version in America. The European version was such a
budget title as well, being released as a Pocket Price game. Going back
further, StarSweep was originally an
arcade game in 1997, only in Japan. The arcade game was released by Namco and
Arika, but the ports, at least, are all developed by Axela, a company that only
existed for a few years. A Game Boy port of StarSweep
was also released in Japan around the same time as the original PlayStation
version.
Puzzle: Star Sweep
has a cute cover in almost every release. The American version has the familiar
A1 Games stripe at the top denoting that this is a puzzle game with the heroine
Tia underneath. She is flying with some colorful stars that wouldn’t look out
of place on PopStar. The original Japanese release shows Tia emerging from a
star portal with a shot of the Island of Rio as a backdrop and the various
other characters in view as well. The SuperLite 1500 version has the standard
white background, but unlike some others, Tia is in color, cutely peeking from
behind a game board of falling blocks. The European release fizzles by not
showing any of the adorable characters, only giving the viewer some oddly
rotating Tetriminos, things that aren’t even in the game! There are also the color squares of the
Pocket Price series. Why couldn’t they keep the cute characters to greet the
viewer?
Puzzle: Star Sweep
has these cute characters all over the game. Tia, Domingo, Po, Funger, and even
the final boss Dr. J have beautiful chibi designs that combine anime with
Ancient Greece and Ancient Rome. The
designs are like the similarly named puzzle game Twinkle Star Sprites, though they are also their own thing. Star Sweep is bright and colorful with
familiar blocks of Stardust appearing in lines like the more well-known Tetris Attack/Panel de Pon. The menus and map of the Island of Rio follow the
cheery aesthetic. Everything really pops in an excellent way!
The cheery aesthetics are accompanied by cheery sounds. The
musick takes a city pop/fusion sound, a style that I love. The style reminds me
a bit of Mystical Ninja: Starring Goemon for
N64, especially the Kai Highway track from that game. I actually put many of Star Sweep’s tracks into a YouTube
playlist I curate of PS1/N64/Saturn era musick. The Japanese version has some extra voice clips and an extra song
that were cut from the American version, most likely because the publishers
didn’t want to translate the dialogue or throw in voices in an unfamiliar
language. The translation as-is is a little off anyway. Considering they were
doing this game on the cheap, that’s not surprising. The sound effects in the
game otherwise include bright, hollow sounds for rotating, placing, and
clearing blocks. It’s a bit strange at first, but I got used to the sounds as I
played. I think it sounds really great actually.
As mentioned, Puzzle:
Star Sweep is a puzzle game with similarities to Tetris Attack. Unlike that game, which had rising blocks of various
colors, Star Sweep features falling
blocks in the shape of lines. You must match the blocks together on one or more
sides that feature a star, and like Puyo
Puyo and other puzzlers, Star Sweep
allows you to make combos to send garbage blocks (in the form of clouds here)
over to the opponent’s field. Not every match is a battle though: Puzzle: Star Sweep comes packed with
modes besides the one-on-one Story Mode. One Player Mode rates how far you can
get through a gauntlet of falling blocks and short battles against cloud entities.
Links Attack tasks the player with making as many chains as possible within the
time limit. Combo Attack requires you to clear many blocks at once with a huge
combo. Score Attack is about getting the highest score in the time limit, Time
Attack is about clearing all of the obstacles in the time limit, and Obstacle Attack
throws tons of obstacles your way. Finally, 5 Links Attack times how quickly
you can clear five combos. There’s also a Versus Mode for two-player action and
two unlockable modes that you obtain by doing well in the other modes.
Puzzle: Star Sweep is
overall a great package. The game is colorful, fun, and full of gameplay. I did
find that the Story Mode spiked in difficulty for the last two battles, and I
also found that the game makes it hard to dig yourself out of a hole once you
are losing. What this really means though is that what appears extremely basic
at first is actually way more complex behind the curtain. This is especially
obvious after trying the other modes and other difficulty settings. Puzzle: Star Sweep is therefore perfect
for puzzle fans of all ages and skill levels. I was really happy to finally
give this one a try!
Puzzle: Star Sweep
receives a Good.
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