Skip to main content

PlayStation Basement #90 - Mighty Hits Special

This review was originally published on the Console Purist Facebook group on May 16th, 2020.

Another week, another PlayStation Basement! PlayStation Basement is a weekly review of games for the original PlayStation that are somewhat obscure, unusual, or unknown. Games are rated Good, Bad, or Neutral to emphasize the review itself. Now, let’s go!

I’ve had a few Japanese PlayStation games that I’ve owned for a while without trying them. I decided to try one for today’s review - Mighty Hits Special. A light gun game developed and published by Altron in 1999 in both Japan (technically the full title for this version is Mighty Hits Special (Pop Collection 1280 Vol. 4)) and Europe, Mighty Hits Special is an enhanced version of the original Mighty Hits game from 1996 for Saturn and PlayStation. It takes after the Point Blank games by Namco. It might take after those games too much. We’ll get to that though.

The cover art on both regions is kind of generic. Despite this, I kind of like the bright design of the Japanese art. I’m not really sure what is pictured; I think it’s an image from one of the mini-games with a bunch of wizards flying through a city with the moon overhead. Regardless, it looks cool. The European art is a 3D render of a bullseye with some bullets flying through it. It has a Wild West theme, and I think it looks cheesy. It reminds me of some of those games you find at bars with pre-rendered graphics. Unfortunately, this isn’t exactly unlike the rest of the game.

That European art really looks like the in-game graphics. The different stages often utilize 3D models and 2D backgrounds. While the models are okay at best, the backgrounds are awful. Many are blurry or have noticeable lines indicating where an intended “invisible” background should be. Everything looks very cheap overall. The FMVs in the game don’t do any better with very odd character designs (wooden dolls or marionettes instead of Point Blanks muppet characters), limited animation, and confusing interactions. Visually, Mighty Hits Special just doesn’t hit the mark.

Soundwise, the game is not great. The sound effects of shots being fired, little winning jingles, bouncing balls, and popping balloons are cartoony. I don’t really like many of these sounds. The musick is not great either, combining carnival tunage with country-western sounds and some pop-electronic-fusion stuff. Nothing here was particularly memorable to me, and I found it to be annoying or repetitive while I played the game. A lot of musick repeats, and none of it is particularly good. Basically the sounds continue the mediocre experience.

Gameplay is, of course, the real bullseye here. While Mighty Hits Special is able to aim better in this category, it’s still quite short of other experiences. The game is basically a direct copy of Point Blank. If you haven’t played those games, basically these are carnival shooting games where you have to accomplish different tasks for each stage. The tasks involve hitting certain targets, avoiding other targets, and not wasting ammunition (if it is not unlimited). This is still true here. Stages range from shooting a bunch of jumping fish, to destroying certain parts of a moving train while avoiding other parts, to ringing bells in the correct order to play a given song. These stages are all fine, but they lack the fun visual style and nice animations of Point Blank. I didn’t feel much playing these compared with the humor of Namco’s original games. I also had some issues with the GunCon controller. The gun seemed to fire overly fast. This was especially annoying when I accidentally skipped the instructions for certain stages. These instructions are more text-based than Point Blank’s, so this game is harder to understand at first glance if you are playing it in another language, as I am. Still, after one or two tries at a stage, it makes sense. Since I can’t find anyone else having GunCon trouble online, I think it might just be my gun or how my TV is currently set up (it’s kind of awkward for these types of games at the moment). I will say that the gun has worked totally fine in the past. I can’t confirm that anything is particularly off with the game itself in regards to controls, but that doesn’t change anything else in regards to my problems with it.

Mighty Hits Special was a game that I thought I would really like. After playing it, I didn’t hate it, but I didn’t love it either. Altron was not able to replicate the joy of Namco’s wonderful series. The cheap graphics, stiff animations, and annoying sound don’t make a great game. Now, on its own, Might Hits Special is okay. It could be fun with other players and interesting as a new experience. It’s just that there are much better games in this style.

Mighty Hits Special receives a Neutral.

Follow EfreetEater on Facebook

Comments

Popular posts from this blog

The Convention Dimension: 3 Rivers Comicon

DISCLAIMER: I received a press pass to attend this event. The opinions here are still mine. Also, please consider reading this brief article about my various illnesses and such over the last several months. This article is very late, but things have been difficult. Originally, I had also planned to publish these pfotos to Instagram, again, in a more timely manner. Here we are though! At the beginning of June, I attended 3 Rivers Comicon at the David L. Lawrence Convention Center in downtown Pittsburgh. I was surprised to see this event at the convention center, as I couldn't recall seeing it advertised in years past (I later heard that it was held at the Century III and Waterfront Malls in previous years). American comic book stuff is really not a huge thing on my radar, so it's not a surprise that I missed out on the earlier events. My friend Tyler wanted to check out this convention, so I decided to check it out as well. Anyway, 3 Rivers Comicon is held by local chain New Di...

PlayStation Basement #40 - Evil Zone

This review was originally published on the  Console Purist  Facebook group on June 1st, 2019. Today is Saturday, so it’s time for PlayStation Basement. As always, I have another review of an odd or obscure game for the original PlayStation. Games are rated Good, Bad, or Neutral. Let’s go! This week it’s the anniversary of Evil Zone , a fighting game by Yuke’s Future Media Creations. This anime-influenced brawler was released 20 years ago in North America on May 31st, 1999 by publisher Titus Interactive. The Japanese release, published by Yuke’s themselves, preceded the American release by a few months (January 14th, 1999). Evil Zone was also released in Europe and Australia in the same year, but I could not find specific dates. The cover art of Evil Zone varies significantly by region. The American release shows the villain, Ihadurca, casting a spell in a green mist (small aside: the American release also lacks the normal ridges on the left edge of t...

The Slightly Fabricated Story of How Nintendo Conquered America

I finished a book called Super Mario: How Nintendo Conquered America  at the end of February. I expected good things from it. I expected a breezy but analytical approach to Nintendo and Mario's history. I got something that sails with a heavy anchor and a damaged rudder. First things first: the cover art is pretty cool. It's minimal, but I like the blue color and the little Mario jumping above the title. It's like he can leap over any obstacle! Unfortunately, the text is not free of such things. At under 300 pages,  Super Mario: How Nintendo Conquered America  goes for a brief history of Nintendo through the years. Each chapter is themed around a console, peripheral, or major event. It was nice to see the whole history, from hanafuda to Wii, the latest console at the time of publishing, however, I wish that Jeff Ryan, the author, had covered a bit more topics and more thoroughly. Even adding a few pages to each chapter could have added a lot more inf...