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PlayStation Basement #58 - Kagero Deception II

This review was originally published on the Console Purist Facebook group on October 5th, 2019.

Hello again, and welcome back to the PlayStation Basement! PlayStation Basement is a weekly review of an odd or obscure game for the original PlayStation. Games are rated Good, Bad, or Neutral. Now, let’s go!


October has begun. PlayStation Basement will feature many horror-related games for this month, this week’s being Kagero: Deception II, an action-strategy game from Tecmo and the second game in the Deception series, a series that began with Tecmo’s Deception. I played Tecmo’s Deception before this game, as using that disc with Monster Rancher was one of the only ways to create a monster called a Magic. I found the game very unsettling but interesting and eventually saw this game at the store. Why was the name so different? I don’t know, but the series kept the morphing names up with Deception III: Dark Delusion and Trapt. Kagero: Deception II was released in Japan, North America, and Europe on July 23rd of 1998, October 14th of 1998, and September 10th of 1999 respectively. Each entry in the Deception series is a grisly horror tale of people having to make do with terrible circumstances and ultimately making awful decisions, often choosing evil to gain power, love, or acceptance. Turn out the lights, and here we go.




The cover art for Kagero: Deception II varies considerably by region. In North America, we got something that looks like a comic book or fantasy novel. The character designs are a bit off, amping up sex appeal and muscles for a sword and sorcery look. All the different colors used make the cover look garish too. The original Japanese cover is more minimal, showing the main character, Millenia’s, back as she enters into the darkness. The glowing blue text is strong, but the cover is kind of cramped. The European cover looks really bland, with stripes, Japanese text, and the main character just sort of walking towards the viewer. The Japanese art is the strongest in my opinion, but all of them could have been polished more.



Graphically, Kagero: Deception II looks great. Character design and color choices, a dark and earthy aesthetic, are strong. Textures give objects and environments a good look that nears on PS2 quality. The animations can be stiff at times, but they also look pretty fluid when characters take damage. The one big problem is that the blood pools really weirdly on stairs, creating a big puddle that floats in mid-air. You will see a lot of blood in this game, so it’s actually fairly significant.


The sound of Kagero: Deception II is quite good. The game goes for an epic and dark medieval fantasy score with dramatic flourishes and the like. At points, it reminds me of the soundtrack for Batman: The Animated Series. There are also a number of murmuring ambient textural pieces as well. The sound effects are very snapping and unsettling with shrieks and cries, rumbling boulders, piercing arrows, and blasts of fire and lightning. The sound really makes the game feel alive, though many people will not remain alive as the game goes on.



Gameplay in Kagero: Deception II is fun. As Millenia, a member of a strange faction of ancient blue-skinned humanoids known as Timenoids, you are given missions by various people to vanquish those that intrude upon a residence. There are a few different locations you must defend as the game goes on, and the various choices you make in the game bring about different storylines and endings. To defend a location, you select traps and place them on the map. These can be moved during each scenario. Enemies invade, often trying to kill you or do some other thing that you don’t want them to do, and you are often forced to kill them. Sometimes you can find a way around this, as the opening scenes before a mission may show how the invaders are forced into these situations as well. They may be trying to protect their loved ones, forced into terrible bargains with crooked guilds, or put under a spell. It doesn’t exactly make you feel good to put many of these folks to death. Despite this, you can put them to death with many different tools such as boulders, flaming arrows, electric chairs, and poisonous gases. You can also chain these weapons together to cause tons of damage. An arrow through the chest could be followed up with a boulder that tumbles down the stairs, knocking the character into spikes that protrude from the wall. They probably aren’t going to feel too good after that. With the souls of the dead, you can then create new traps based on ones you already have. Other than the traps, MIllenia has no weapons, but those traps are pretty strong. As long as you can keep the enemies away and watch their movements closely, you are sure to succeed (or at least you won’t lose anyway).

Kagero: Deception II is a really interesting game with gameplay that isn’t like much else. It expanded upon the slower nature of the first game with its combo system and continued the dark, multi-choice storytelling. This game is definitely not for everyone; it’s not a happy game for sure, though not every ending is particularly bad either. Accept the invitation to darkness if you dare.

Kagero: Deception II receives a Good.


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