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PlayStation Basement #56 - Batman Forever: The Arcade Game

This review was originally published on the Console Purist Facebook group on September 21st, 2019.

Hello, and welcome to PlayStation Basement! PlayStation Basement is a weekly review of an odd or obscure game for the original PlayStation. Games are rated Good, Bad, or Neutral. Now, let’s go!


Today is Batman Day, and this year is the 80th anniversary of the Dark Knight. The Bat-Signal will appear in many cities across the globe tonight, though Pittsburgh, one of the most Batman-related cities, is not one of them. In honor of Batman Day, today I’m reviewing Batman Forever: The Arcade Game.

Batman Forever: The Arcade Game is an arcade beat ‘em up released by Acclaim Entertainment and developed by Probe Entertainment and Iguana Entertainment. The game came to the arcade in May of 1996 and followed on Saturn, PlayStation, and PC in the winter. It also came out in Europe and Japan a bit later. The game is based on the 1995 film starring Val Kilmer.

Confusingly, Acclaim released another game based on the same film. That game was just called Batman Forever and came out in 1995 for SNES, Game Boy, Genesis, and Game Gear. Everyone I knew growing up had it. For some reason, it was basically like Mortal Kombat. I hated when kids would pop that game in only to see the dreary sludge of Gotham and some dopey dudes to slowly fight. This game looks pretty action-packed, so it must be better, right?


The cover art is subtle but kind of neat. It looks like a Goosebumps book. The dark purples and blue are enchanting and remind me of the Batman toy commercials of the 1990s. The composition, unfortunately, isn’t particularly inspired, though: it’s just Batman mugging for the camera as he swoops down from a skyscraper in the night. His facial expression isn’t exactly menacing either. Other than differences in the placement and display of the text, the cover art is the same in all regions. Everyone got this degree of genericity.



Graphically, the game isn’t far off from the cover art. The game features pre-rendered sprites and backgrounds, all going for a look from the film. Though it’s not that Mortal Kombat sort of thing that was going on in the other Batman Forever game, it’s similar. The game is really dark and dreary, and that’s not ideal with how much stuff flies across the screen at all times in Batman Forever: The Arcade Game. Just like those toy commercials I mentioned with the falling blocks, enemies and hazards burst out of the very flat background unexpectedly. The game lags with how many enemies, explosions, and special effects occur, especially with two players. The characters are pixelated and mushy too, so it can be hard to see what’s going on. Some of the effects are decent for the time with enemies flying into or appearing from the foreground some 3D background objects. With the rest of the game looking so messy though, it just clogs it up further. Batman Forever: The Arcade Game is not a great game to look at.


Batman Forever: The Arcade Game is not a great game to hear either. Sound effects are very flat and seem a bit delayed. Punches and kicks aren’t particularly forceful, and explosions sound cheesy. The voice-overs are really ridiculous, the voice-actor trying to do the gruff Batman gravel voice and not really pulling it off (these might be clips from the film actually). The voice samples sound muffled and unclear too. The musick is pretty bad, featuring the kind of musical sounds you expect but played a little off in some way. I think the big culprits are the shrieking synth horns and thin guitars. It’s kind of interesting because it’s so weird. That’s true for the actual gameplay as well.


Batman Forever: The Arcade Game is a confusing game to play. As mentioned, the game is not exactly easy to look at, and that graphical uncertainty translates to uncertain gameplay. While the controls are simple with one button each to punch, kick, and jump, moving Batman and Robin about a pre-rendered Gotham full of pixelated goons is not as simple. Unlike Double Dragon or Final Fight, Batman Forever: The Arcade Game has the enemies appear suddenly out of doors or out of holes. It’s hard to keep up with everything that appears. Our heroes can get stuck doing long combos too, so sometimes you feel sort of glued into one area while four weirdos creep up on you. Batman and Robin also power up by picking up a ton of different power-ups that litter the screen like Pittsburgh after a Toby Keith concert. It’s not always clear what you are picking up, and it’s often followed by a scene where Batman or Robin rise up into the air and power up with lightning. It’s a really over-the-top effect like some shonen fighting anime. Sometimes you end up invincible, invisible, or able to do crazy combos. Sometimes bats fly around and attack the enemies. Other times, you are rewarded with a new gadget which is used by pushing the punch button. Gadgets range from Batarangs to grappling hooks to a taser. These can be good, but it’s also often a surprise that you have obtained a weapon. You can obtain a selection of powerups after each stage by accomplishing tasks like defeating the most enemies, activating the most Bat-Signals, or getting the highest score. This is a decent idea, but it suffers by two issues: these factors are only really a thing in two-player mode (otherwise there is no one to compete with, so you always get most of them) and you can only select one to take into the next level. It only really matters that you get the one you want. Since there are so many and there are no instructions as to what the Crime Buster Bonus or Hero Bonus does in-game though, I often had to look in the manual to figure it out as I soon ran out of time.

My biggest criticism of Batman Forever: The Arcade Game has to be how fragile Batman and Robin are. Enemies can fell our heroes with one or two combo attacks. This isn’t fun, it isn’t really obvious that this is happening, and it’s lame to feel so stun-locked. Since everything is so murky and there is no button to block, this happens too often. I feel like the Caped Crusader should be more durable than that.


From the weird opening cutscene showing some pieces of vehicles or machines to the messy gameplay, Batman Forever: The Arcade Game is no technical masterpiece. The game relishes in excesses but hasn’t gotten its fundamentals down yet. It has the Super Combo Attacks down but doesn’t understand how to make the match feel fun or how to make the player feel in control. I really can’t recommend this game at all, though all of the crazy stuff going in is at least somewhat interesting to look at. Batman Forever: The Arcade Game does make want to play the game a bit, at least to actually finish it. It’s kind of exhilarating if ultimately shallow and stupid. If only the developers had taken time to polish the basic gameplay, this could have been a real winner.

Batman Forever: The Arcade Game receives a Neutral.


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