This review was originally published on the Console Purist Facebook group on April 13th, 2019. Some grammatical errors have been corrected from the original posting.
It’s Saturday, and it is time for PlayStation Basement!
PlayStation Basement is a weekly review of an odd or obscure game for the
original PlayStation. This one is gonna be a bit shorter, as I am hyper-busy
this week. Though I formerly used a rating out of nine to review the game, I am
now just using a Good, Bad, or Neutral.
Today I will bridge the gap between two key things – mecha and
Easter. Of course, I reviewed those three mecha games the last three weeks,
and Easter is next week. Today’s game features some egg-ish robots, but they
are not mechs. This is Robo Pit, a
robot arena fighter from Altron and published by Kokopeli Digital Studios (the
latter only in North America) in 1996. It came out on both PS1 and Saturn. Robo Pit allows the player to create a
custom robot (not a Custom Robo mind
you), and do battle with tons of computer opponents, honing skills and
gathering new weapons on the way to the top. I got this game around when it
came out from KB Toys, and it was one of my first PS1 games. How will it hold
up?
Looking at the cover art to Robo
Pit, you might think this game is a little more hardcore than it actually
is. Despite the appearance of the North American and European artwork with the
red robot smashing the yellow robot’s arm into bits, Robo Pit is a cartoony game with cute robots. The sepia Japanese
cover art represents the game better. The American art totally drew me to look at
it when I was little though.
As mentioned, Robo Pit
features squat, egg-ish robots doing battle. The robots and stages look pretty
nice. Robots don’t have tons of different body parts, but a decent amount of
combinations exist. The different arms and color schemes especially give some
cool variations. Each stage has a few different hazards and designs that
differentiate from others, and most of them also have different looks depending
on the time of day that the game decides the match to take place at. I do wish
there were a few more parts, colors, stages, and weapons though. Robo Pit is a bit limited, but it works
well enough.
This may surprise you, but I love Robo Pit’s musick and sound effects. The music goes for an
energetic electronic rock with a few weird found sounds thrown in to make
things really interesting. I always think of the weird song with the phone
operator coming through. The sound effects have a crisp quality that is
somewhat hard to describe. Explosions, lasers, and cannons have some cool
slashing sounds, and I love the hollow, metallic sound when a big fist hits an
opponent.
Now the gameplay in Robo
Pit is where some rust starts to show. The controls are easy to manage, and
the game is easy to understand. You have buttons for each hand/weapon, jumping,
blocking, strafing, and special attacks. Each match has a time limit or goes
until a knockout or ringout. Attacks reduce a character's health. Some weapons
have ammunition but can make weak melee attacks afterwards. Winning a match
adds points to your robot’s total, which determines your rank. Having a higher
rank lets you fight against more opponents. Beating the top robot wins you the
game. It’s simple stuff.
Unfortunately, it’s a bit too simple. The game doesn’t mix it up
over the course of 50+ battles, and once you find a weapon combination that
suits you, you won’t be making many changes. There are some special robots to
fight that have stronger AI and special weapons, but nothing in this game is
particularly difficult. Though the levels have some different stuff to pick up
with the fist weapon and some different layouts and sizes, they also don’t always
make a ton of a difference.
Robo Pit is a fun game at first, but it loses its shine after so many
fights. I have completed the game a few times, and when I did so recently, it
became a slog in the later half. One thing that is cool is to see how you might
fight with different parts on your robot, but other than the arms, you are
stuck with what you put together at first. A motorcycle piece is going to perform
differently than legs, a propeller, or a spring. Some bodies have more defense
or attack, others more speed. It all gets repetitive over time, though. Robo Pit could have been really great
with a bit more work put in to the game, more variety especially. As it is,
it’s nothing top-of-the-line.
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