This review was originally published on the Console Purist Facebook group on April 18th, 2020.
Another week, another PlayStation Basement! PlayStation Basement is a weekly review of games for the original PlayStation that are somewhat obscure, unusual, or unknown. Games are rated Good, Bad, or Neutral to emphasize the review itself. Now, let’s go!
Sunday was Easter, a religious holiday for Christians that incorporates eggs in a somewhat secular manner recalling spring festivals of ancient Germanic tribes. Today, I have a perfect game for such a holiday: Egg. Egg, also known as Bunmei Korokoro Game – Egg (Civilization Rolling Game – Egg) was released in Japan in February of 1998 from Toshiba EMI and developed by Beyond Interactive. It is a strategy/puzzle/city-building god-game in which the player controls a cosmic egg that rolls over empty fields to construct cities. I’m not kidding either.
Egg is a 2D game with unique designs. There are four colored eggs to play as or compete against in Egg: red, blue, green, and yellow. Each egg has different architectural styles that accompany it. Though some look kind of like feudal Japan or ancient Egypt, all of the styles include some kind of weird elements like bouncing or spinning buildings. Some of the styles look like futuristic utopias. These buildings look pretty good, but their animation is lacking. Some seem to have two frames for animations that really need three or four. It makes some of these weird spinning buildings look really choppy. The eggs and the worlds they inhabit look nice. I like the smooth gradient of the eggs, and the weird scrolling backgrounds behind the map. If the animations weren’t so scrambled this would be an eggcelent looking game.
When you play Egg, the mystery may continue. I was a little confused when I first played the game with my girlfriend and her friend last year. It’s still kind of confusing. The basics are simple. The game is played in turns and is sort of like playing pool. You select an ability, aim the egg by pointing it in a direction, and then press a button to stop the power meter when it is where you want it to be. The egg moves in that direction, slightly curving to one side. For most of the game you will be selecting the first ability which creates cities as the egg travels. If you create a circle or similar enclosed shape with your movements, the area within the enclosed shape will fill in and also create a tower that controls your egg’s power. The city-building ability also destroys your opponents’ cities if it travels over them. Don’t let your tower get destroyed or you lose. As you create more cities, the egg gains more abilities such as the power to create a tidal wave to destroy things around it or the power to create earthquakes as it travels to damage larger buildings. The egg can also create walls out of areas you already control to bounce the opponent back. If an egg runs into a wall or rolls into an opposing egg, the egg will crack a bit. It will also develop cracks as it rolls around. Cracks can be healed by rolling over your own areas, and sometimes, though I’m not sure when, the egg will get sealed by a big barrier that heals it and protects it until the next turn. Rolling over your own area, or perhaps just expanding the already existing area with new cities that connect, seems to power up the already existing buildings. This is when they become those spinning automatons and the like. I wish I had a better understanding of this game, so I really knew what was going on.
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