Skip to main content

PlayStation Basement #84 - Epidemic

This review was originally published on the Console Purist Facebook group on April 4th, 2020.

Welcome back to the PlayStation Basement, a weekly review of games for the original PlayStation that are somewhat obscure, unusual, or unknown. Games are rated Good, Bad, or Neutral to emphasize the review itself. Now, let’s go!

The weather in many areas of North America has improved, but the deadly coronavirus has put a damper on spring plans. For fans of video games, this may not be such a huge problem; it’s fun to stay inside and play games, as long as you can remain healthy and virus-free. I thought I had the virus a few weeks ago, and I possibly did. I went to get a test, but they were only testing people who had severe symptoms. I’m sure that’s true for many individuals, so the true spread of the virus is unknown.
Some say that the greatest kind of fear is the fear of the unknown, and here is an unknown game about a virus – EpidemicEpidemic is the sequel to the previously reviewed Kileak: The DNA Imperative (known as Kileak: The Blood in Japan). Originally released in Japan a few days before the start of 1996 as Kileak: The Blood 2: Reason in MadnessEpidemic arrived in North America on Halloween 1995 and spread to Europe in March of 1997. Continuing where Kileak left off, Epidemic continues the story years later with the player taking on the role of the son of Matt Coda, the main character from the first game. As Masao Coda, you set off for a forbidden area in the underground Neural City, the last home for the human race after the deadly Gigari Virus spread in the wake of the destruction of the South Base in the first game. What begins as a mission to find a cure for Matt’s girlfriend turns into a quest for revenge and justice against the tyrannical Byflos group. Epidemic was published and developed by Sony.
The cover to Epidemic ranges from spooky to sort of surreal. The spooky cover is the Japanese edition showing a dark outline of the Protect Armor piloted by Masao. The armor stands in a dark basement, its eye glowing through the darkness. The American and European covers show an image of the Protect Armor with all kinds of strange images surrounding it. Some of the sights include other characters while there are also images of robots. The Japanese art is pretty good, though the game is not really scary like the first Kileak. The American art is… strange. That’s true of this game too.
Epidemic’s in-game graphics are decent but not amazing. The game is a much more cleaned up version of Kileak with clean textures and polygonal environments. The actual enemies are not that memorable in their designs though. Hordes of small robots await Masao in place of the combination of robots and disgusting mutants in the frigid base under the South Pole. I was disappointed at the lack of horrific creatures. The cutscenes in the game are also kind of odd, often showing some machine walking about or exploding in an otherwise blank environment. The scenes of characters talking are decent, and the intro scenes of each mission do set the tone of going alone into enemy territory. Graphically, Epidemic doesn’t do anything particularly wrong, but it doesn’t leave a lasting impression.
Epidemic sounds like a lot of other first-person shooters. Removing a lot of the eerie loops of found sounds that awaited the player for musick in the first KileakEpidemic goes for ambient, environmental effects with only hints of what came before. The sound effects include all the gunfire you can imagine, and there are numerous voice clips in the game as well. Voices are all passable but none are particularly well done like Doctor Kim in KileakEpidemic seems to have swept clean the idiosyncrasies that came before.
The gameplay commits similar transgressions. Epidemic is a first-person shooter. Kileak was a first-person shooter that played more like a scary, dungeon-crawling game about survival. Though that surprised me about Kileak, I really liked that blend of things. It was a game that required precision, stealth, and conservation of resources to make it through. None of that is here. Epidemic is a straight forward first-person shooter. There’s nothing to hide from here; it’s full-speed ahead and all guns blazing! Thankfully, your Protect Armor is easy to control through all of this action, but I miss the careful movements I had to make in the earlier title.
Epidemic does do some things well. For one, controlling the Protect Armor really feels like piloting a small mecha suit (Armored Trooper VOTOMS size). You have a health bar, a shield bar, and a supply of special energy to use, all of which can be filled by different pickups or areas. The armor itself does not move particularly fast, at least early on, and the weapons are all built-in with add-ons to be made. You have a recharging but weak laser, a machine gun, and missiles. There are a large number of different types of missiles to find in the different levels. Whether you find missiles or powerups, you can take these items onward into the next mission, so exploration is generally a good idea. Unfortunately, this comes with some issues too.
The issues I have with Epidemic are not the worst things ever, but they are impactful enough to hinder my enjoyment of the title. The slow movement of the Protect Armor is a bit slow with this being more of an action game. It’s especially annoying trying to fill in the whole map for each room, as only the parts you step on or are adjacent to will fill in. This means walking around each room to make sure it all gets mapped for future reference. Enemies, already numerous, reemerge from small passages on the map to fight the player over and over again. Though they aren’t hard, this is annoying. Items also drop with each enemy that is felled, so it’s really not difficult to restock supplies. Moving ahead can be a chore at times, since the game throws numerous puzzles at you. These puzzles are not particularly interesting, sometimes being the late 90s variety of pushing a switch and rushing through a door or navigating a labyrinth and making sure the correct switches are pushed the correct ways. It’s just kind of tedious. My big problem with this game is that it lacks the horror elements of the first game. The story also shifts into something much more generic than what it appears to be at the start. I haven’t entirely finished the game yet, so there is a chance that something truly terrifying happens at the end. It hasn’t been amazingly engaging getting there though.
Epidemic is a first-person shooter. That’s really the best way to describe this title. Going from a weird amalgam of related genres to something sleeker and more action-packed wasn’t the best move for this game. Epidemic perhaps predicted the spread of the first-person shooter outbreak in later generations of consoles. It’s really not a bad game, but it’s nothing that amazing either. Epidemic is no super bug, nor is it a cure.
Epidemic receives a Neutral.

Follow EfreetEater on Facebook

Comments

Popular posts from this blog

Tekko Together

EDIT: This article was originally published on June 30th, 2022 but has been updated on July 8th. I was not initially happy with everything. Unfortunately, due to being extremely busy and not feeling well, and now having developed COVID in the last few days, I am only now getting everything together. My apologies! Tekko (formerly Tekkoshocon) is Pittsburgh's anime convention since 2003. In the almost 20 years of existence, Tekko has grown from just a few hundred people in a hotel to over 10,000 attendees inhabiting the David L. Lawrence Convention Center for four days! Despite this growth, Tekko has fallen on some hard times recently, and, should you choose to accept this mission, requires the assistance of the community. COVID has done a number on several conventions, and Tekko is no different. Convention Center regulations have caused what historically been a spring convention to occur in the summer. Now also the DLLCC is requiring significantly more payment upfront, causing Tekko...

PlayStation Basement #35 - Spin Jam

This review was originally published on the  Console Purist  Facebook group on April 27th, 2019. It’s Saturday, and that means it’s time for PlayStation Basement! PlayStation Basement is a weekly review of an odd or obscure game for the original PlayStation. Games are rated Good, Bad, or Neutral. Now, let’s go! Today, I’m thinking about brightly colored Easter eggs and also flowers. My partner and I are planning to do some gardening today, so here is a game about flowers and bright colors. It’s Spin Jam , a puzzle game developed by Empire Interactive and published by Take-Two Interactive. It was released in Europe and North America in the year 2000. Spin Jam is about matching brightly colored balls to launch other balls into matching petals. That might sound pretty weird, and that’s why it’s a perfect match for the PlayStation Basement. The cover art is basically the same in both regions. Spin Jam shows Lemondrop and some bubbles flying about in a swirl of...

The Convention Dimension: 3 Rivers Comicon

DISCLAIMER: I received a press pass to attend this event. The opinions here are still mine. Also, please consider reading this brief article about my various illnesses and such over the last several months. This article is very late, but things have been difficult. Originally, I had also planned to publish these pfotos to Instagram, again, in a more timely manner. Here we are though! At the beginning of June, I attended 3 Rivers Comicon at the David L. Lawrence Convention Center in downtown Pittsburgh. I was surprised to see this event at the convention center, as I couldn't recall seeing it advertised in years past (I later heard that it was held at the Century III and Waterfront Malls in previous years). American comic book stuff is really not a huge thing on my radar, so it's not a surprise that I missed out on the earlier events. My friend Tyler wanted to check out this convention, so I decided to check it out as well. Anyway, 3 Rivers Comicon is held by local chain New Di...