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PlayStation Basement #72 - Van-Gale: The War of Neo-Century

This review was originally published on the Console Purist Facebook group on January 11th, 2020.

The future is here once again! Welcome to PlayStation Basement, a weekly review of games for the original PlayStation that are somewhat obscure, unusual, or unknown. Games are rated Good, Bad, or Neutral to emphasize the review itself. Now, let’s go!


January is the future month of PlayStation Basement. This month I am reviewing futuristic games, and there sure are a lot on the console. Today, I’m talking about an import game: Van-Gale: The War of Neo -Century. Sometimes this game is called Shin Senki Van-Gale: The War of Neo-Century, but that’s not what it says on the cover, spine, or title screen; the title screen even literally says (with audio) the title Van-Gale: The War of Neo-Century. Like Cyber Sled, this is another mecha battle game. Van-Gale was only released in Japan in 1997. It was developed by Aroma and published by Yumedia, two companies that have slim libraries. Other titles by either studio include Doukyuusei Mahjong and The Star Bowling DX. I’ve never played any of these games, but they certainly don’t bode well for Van-Gale.


The cover art doesn’t sway me either way. There’s a fairly generic mech with a bluish glow and some title text all on a black background. This isn’t exactly riveting stuff.  I like the way that the text is displayed. Mechs are cool. The title just tells very little about the game though.




At least the cover isn’t misleading; the in-game graphics look exactly like it. The game takes a behind-the-back view of the action with flat-shaded 3D models of various big robots, most with a humanoid design. The pilots are displayed in nice pixel style that reminds me of the PC Engine. You have a heroic, blue-haired ace, a violet-haired scowler, a guy with a mask like Metal Gear’s Grey Fox, and more anime tropes. There are a number of different fighting arenas that these pilots fight in. Some fights are in the black void of space, others above cities, and one is even within a large, cylindrical space colony that reminded me of Side 7 from Mobile Suit Gundam.  There’s a good amount of variety spanning the range of sci-fi anime designs.


The sound design of Van-Gale also replicates mecha classics. It’s a soundtrack full of city pop fusion and rock ‘n’ metal crashing guitars. I really like the musick; it really makes me energetic for the game. The sound effects are a bit underwhelming. You have the standard laser and missile sounds and the like. The explosions seem very quiet, and the voice acting is not very good, mostly because the characters make the same gasps whenever they are hit by an attack. As we’ll see more and more, Van-Gale is not the cleanest of designs for a future age.



I believe that the old saying goes, “gameplay: the final frontier.” Even in the future, old wisdom will have some bearing. Anyway, the game is a lot like Virtual On: Cyber Troopers, though much clunkier. It’s not as fast, but the one-on-one fighting and shooting is there. Even the designs are similar. Van-Gale pits two sides against each other in some kind of conflict. I have very little understanding of Japanese and couldn’t find much information about this game online, so I don’t know the details. You pick a character and fight for their side until you defeat the last opponent. Like the usual fighting game, matches are the best two out of three. You win by depleting the opponent’s life gauge to zero or by having the most health in a timed match. If you lose, you can pick a different character if you choose not to continue but then select Load Game at the title screen. The selectable characters all have different strengths and weaknesses, some better at close-quarters swordplay and others better at shooting. Some characters will want to take a defensive approach while others may want to go all-in. The arenas for the fights are pretty cool. As mentioned, some are the usual space and sky, but one arena includes asteroid obstacles. Another has a short time limit due to the characters entering a planet’s orbit during the fight. Along with other little details, like the pilot of the mech changing if the same character is selected by both players, add a little bit of shine to this game.



Unfortunately, the game is marred by a few things. Battles take several minutes, longer than I like for a fighting game. I really wish there were more options beyond a one-player arcade mode and a versus mode. The main issue, though, is that the controls are not great. Controls feel a bit delayed, especially blocking with a shield. You also both move and aim with the D-pad. The game released before the DualShock controller, but I feel like they could have utilized the shoulder buttons for strafing or aiming. I was also confused by some things. The boost button doesn’t seem to always make you get that much closer to the opponent, even when they aren’t boosting away, and I don’t understand how to do a special move. I’m sure this would all make more sense with a better understanding of the language.


Van-Gale is not a perfect game by any means. It's fun to play, but the weird controls and limited modes really hurt this. It's still worth playing if you like mecha and sci-fi, but I don't think that Van-Gale really shows the glory of the future.

Van-Gale: The War of Neo-Century receives a Neutral.


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