Skip to main content

PlayStation Basement #72 - Van-Gale: The War of Neo-Century

This review was originally published on the Console Purist Facebook group on January 11th, 2020.

The future is here once again! Welcome to PlayStation Basement, a weekly review of games for the original PlayStation that are somewhat obscure, unusual, or unknown. Games are rated Good, Bad, or Neutral to emphasize the review itself. Now, let’s go!


January is the future month of PlayStation Basement. This month I am reviewing futuristic games, and there sure are a lot on the console. Today, I’m talking about an import game: Van-Gale: The War of Neo -Century. Sometimes this game is called Shin Senki Van-Gale: The War of Neo-Century, but that’s not what it says on the cover, spine, or title screen; the title screen even literally says (with audio) the title Van-Gale: The War of Neo-Century. Like Cyber Sled, this is another mecha battle game. Van-Gale was only released in Japan in 1997. It was developed by Aroma and published by Yumedia, two companies that have slim libraries. Other titles by either studio include Doukyuusei Mahjong and The Star Bowling DX. I’ve never played any of these games, but they certainly don’t bode well for Van-Gale.


The cover art doesn’t sway me either way. There’s a fairly generic mech with a bluish glow and some title text all on a black background. This isn’t exactly riveting stuff.  I like the way that the text is displayed. Mechs are cool. The title just tells very little about the game though.




At least the cover isn’t misleading; the in-game graphics look exactly like it. The game takes a behind-the-back view of the action with flat-shaded 3D models of various big robots, most with a humanoid design. The pilots are displayed in nice pixel style that reminds me of the PC Engine. You have a heroic, blue-haired ace, a violet-haired scowler, a guy with a mask like Metal Gear’s Grey Fox, and more anime tropes. There are a number of different fighting arenas that these pilots fight in. Some fights are in the black void of space, others above cities, and one is even within a large, cylindrical space colony that reminded me of Side 7 from Mobile Suit Gundam.  There’s a good amount of variety spanning the range of sci-fi anime designs.


The sound design of Van-Gale also replicates mecha classics. It’s a soundtrack full of city pop fusion and rock ‘n’ metal crashing guitars. I really like the musick; it really makes me energetic for the game. The sound effects are a bit underwhelming. You have the standard laser and missile sounds and the like. The explosions seem very quiet, and the voice acting is not very good, mostly because the characters make the same gasps whenever they are hit by an attack. As we’ll see more and more, Van-Gale is not the cleanest of designs for a future age.



I believe that the old saying goes, “gameplay: the final frontier.” Even in the future, old wisdom will have some bearing. Anyway, the game is a lot like Virtual On: Cyber Troopers, though much clunkier. It’s not as fast, but the one-on-one fighting and shooting is there. Even the designs are similar. Van-Gale pits two sides against each other in some kind of conflict. I have very little understanding of Japanese and couldn’t find much information about this game online, so I don’t know the details. You pick a character and fight for their side until you defeat the last opponent. Like the usual fighting game, matches are the best two out of three. You win by depleting the opponent’s life gauge to zero or by having the most health in a timed match. If you lose, you can pick a different character if you choose not to continue but then select Load Game at the title screen. The selectable characters all have different strengths and weaknesses, some better at close-quarters swordplay and others better at shooting. Some characters will want to take a defensive approach while others may want to go all-in. The arenas for the fights are pretty cool. As mentioned, some are the usual space and sky, but one arena includes asteroid obstacles. Another has a short time limit due to the characters entering a planet’s orbit during the fight. Along with other little details, like the pilot of the mech changing if the same character is selected by both players, add a little bit of shine to this game.



Unfortunately, the game is marred by a few things. Battles take several minutes, longer than I like for a fighting game. I really wish there were more options beyond a one-player arcade mode and a versus mode. The main issue, though, is that the controls are not great. Controls feel a bit delayed, especially blocking with a shield. You also both move and aim with the D-pad. The game released before the DualShock controller, but I feel like they could have utilized the shoulder buttons for strafing or aiming. I was also confused by some things. The boost button doesn’t seem to always make you get that much closer to the opponent, even when they aren’t boosting away, and I don’t understand how to do a special move. I’m sure this would all make more sense with a better understanding of the language.


Van-Gale is not a perfect game by any means. It's fun to play, but the weird controls and limited modes really hurt this. It's still worth playing if you like mecha and sci-fi, but I don't think that Van-Gale really shows the glory of the future.

Van-Gale: The War of Neo-Century receives a Neutral.


Follow EfreetEater on Facebook

Comments

Popular posts from this blog

PlayStation Basement #67 - Poy Poy

This review was originally published on the  Console Purist  Facebook group on December 7th, 2019. Hello once again, and welcome back to the PlayStation Basement. PlayStation Basement is a weekly review of games for the original PlayStation that are somewhat obscure, unusual, or unknown. Games are rated Good, Bad, or Neutral to emphasis the review over just a number. Now, let’s go! The holidays are approaching for people all over the world, and Thanksgiving was last week in the United States. Have you visited your family, or have they visited you? Have you had friends over or gone to someone else’s house? This is the time of year for gatherings, and today’s game is the game for that. Poy Poy is a party/arena fighter released by Konami. The game came out in Japan and North America in 1997. In Japan it was known as Poitters’ Point . Europe saw Poy Poy in 1998. This title was developed by Konami subsidiary KCET who worked on many other games for the main company. Poy Poy

The Convention Dimension: 3 Rivers Comicon

DISCLAIMER: I received a press pass to attend this event. The opinions here are still mine. Also, please consider reading this brief article about my various illnesses and such over the last several months. This article is very late, but things have been difficult. Originally, I had also planned to publish these pfotos to Instagram, again, in a more timely manner. Here we are though! At the beginning of June, I attended 3 Rivers Comicon at the David L. Lawrence Convention Center in downtown Pittsburgh. I was surprised to see this event at the convention center, as I couldn't recall seeing it advertised in years past (I later heard that it was held at the Century III and Waterfront Malls in previous years). American comic book stuff is really not a huge thing on my radar, so it's not a surprise that I missed out on the earlier events. My friend Tyler wanted to check out this convention, so I decided to check it out as well. Anyway, 3 Rivers Comicon is held by local chain New Di

PlayStation Basement #35 - Spin Jam

This review was originally published on the  Console Purist  Facebook group on April 27th, 2019. It’s Saturday, and that means it’s time for PlayStation Basement! PlayStation Basement is a weekly review of an odd or obscure game for the original PlayStation. Games are rated Good, Bad, or Neutral. Now, let’s go! Today, I’m thinking about brightly colored Easter eggs and also flowers. My partner and I are planning to do some gardening today, so here is a game about flowers and bright colors. It’s Spin Jam , a puzzle game developed by Empire Interactive and published by Take-Two Interactive. It was released in Europe and North America in the year 2000. Spin Jam is about matching brightly colored balls to launch other balls into matching petals. That might sound pretty weird, and that’s why it’s a perfect match for the PlayStation Basement. The cover art is basically the same in both regions. Spin Jam shows Lemondrop and some bubbles flying about in a swirl of blue. Th