Skip to main content

PlayStation Basement #67 - Poy Poy

This review was originally published on the Console Purist Facebook group on December 7th, 2019.

Hello once again, and welcome back to the PlayStation Basement. PlayStation Basement is a weekly review of games for the original PlayStation that are somewhat obscure, unusual, or unknown. Games are rated Good, Bad, or Neutral to emphasis the review over just a number. Now, let’s go!

The holidays are approaching for people all over the world, and Thanksgiving was last week in the United States. Have you visited your family, or have they visited you? Have you had friends over or gone to someone else’s house? This is the time of year for gatherings, and today’s game is the game for that.


Poy Poy is a party/arena fighter released by Konami. The game came out in Japan and North America in 1997. In Japan it was known as Poitters’ Point. Europe saw Poy Poy in 1998. This title was developed by Konami subsidiary KCET who worked on many other games for the main company. Poy Poy takes place in some odd future where four people compete in fighting contests in which they try to knock out the other combatants by throwing random objects at them using customized gloves. Boy, is this a weird game!


Poy Poy surprisingly has basically the same cover art in all regions. The art shows three characters running away from the fourth character who is throwing a missile at them. One of the runners is holding a box. The field is a desert full of debris. The Japanese version of the art is kind of washed out. The American art is bordered heavily by black, allowing the characters to pop into the foreground. Harry, the character in the lead, seems larger in this version, the cover emphasizing an individual potential player character instead of the scene. The European art is like the Japanese version but with darker colors (though not as dark as on the American version). All of these covers are straight to the point and really have nothing to hide.



Graphically, Poy Poy is just what it looks like. Characters are very polygonal with flat shading. Objects and environments are generally the same, though some have some basic textures to show rockiness or woodgrain. The character designs are simple and odd. Each one is basically a head on a single-colored jumpsuit with gloves. The heads are pretty nice looking and extremely cartoony. The animations are actually pretty decent for what these characters are. As for the rest, there aren’t a ton of different objects or levels to see, so you ‘ll be seeing a lot of the same.


Poy Poy has a good but small selection of sounds. The musick is tuned to rock, elevator musick, and ska. The sound effects include a selection of bounces, chimes, explosions, clicks, zips, zooms, and booms. Somehow, what sounds like it would be extremely generic creates a very lively world. It sounds like a gameshow that might show the ridiculousness of modernity. The lively and campy announcer adds to this whole experience. These sounds really work towards making Poy Poy a fun game.


Gameplay is what it’s all about. Poy Poy is simple but fun, perfect for a party experience. Each match is a battle between four individuals who throw objects to deplete the health gauge of all of the other characters. There are various objects to throw (trees, rocks, missiles) depending on which stage the battle is taking place on. Each stage also has its own hazards including stomping moai heads (a Konami staple!), laser shooting robots, and a morphing dinosaur. These fights can get pretty chaotic!

Thankfully, the controls for fighting in these arenas are simple to learn. One button allows you to pick up and throw objects. Other buttons allow for jumping, ducking, and some other throws, like slamming an object right in front of you or throwing it behind you. You can also do a special move with the R1 or triangle buttons. This special throw is determined by which glove you have equipped. There are a number of different ones to unlock, upgrade, and choose between. Though there is a simple versus mode, the game also includes a single-player tournament mode that you’ll need your best gloves to compete in.



The single-player mode includes three tournaments to win. The tournaments get steadily harder, and the combatants get better and better gloves. Each glove is ranked by a level. You can upgrade gloves with money gained from tournaments (you get some cash even if you don’t win). Gloves will eventually transform into something different, but similar, if enough money is poured into them. It’s well worth it to invest, as the special moves can really improve your game. Of course, the tournaments are not all about throwing and smashing. Each tournament consists of six matches. Each match has three rounds. You are graded after each of the rounds based on how many direct hits you landed, how long you survived and with how much health, and how many white hearts you collected from crates. Crates contain other random items as well as the white hearts such as health-restoring red hearts, bombs, and speed-boosting or decreasing bonuses. It’s important to watch the whole field for treasures, hazards, and your opponents to make sure you come out on top.


Poy Poy does have some less stellar aspects. The hit detection is odd at times. Objects moving slightly (for example a rock rolling only a little bit) can sometimes count as a hit against a character. There is also no invincibility after being hit, so you can be totally wiped out in one attack if various missiles explode or objects fly into each other; attacks from some vicious gloves can also really drop you quickly. Having to upgrade gloves probably isn’t the best thing for a party atmosphere either, as you need to do some work beforehand to offer some equal capabilities to the other players. Finally, the gloves and characters could use some explanations in-game as to the nature of their abilities. Poy Poy is a wild game for a wild time, though, so I can’t fault it too much for these things.

The PlayStation didn’t have many games I would consider party games, but Poy Poy is certainly one to get if you like this kind of thing. The weird settings and aesthetics combined with the odd gameplay (something we wouldn’t see again until 2012’s When Vikings Attack on PS3) make Poy Poy a solid title. Get your multitap ready and gather some friends and family around. While the Nintendo 64 had Mario Party, Mario Kart 64, and Goldeneye 007, the PlayStation had the sci-fi slapstick of Poy Poy for better or worse.

Poy Poy receives a Good.


Follow EfreetEater on Facebook

Comments

  1. Nice review. Can't wait to see the rest. I think (or actually I know) that playstation have many great pargy games even when compared to N64. I have wrote long text about this topic but it won't fit to this comment section, so I will just add the list to the next comment

    ReplyDelete
  2. N64: Mario kart, Diddy kong racing, Snowboard kids 1-2
    PS1: Crash team racing, Speed freaks, Street racer (8 players split screen)

    N64: Mario party 1-3
    PS1: Crash bash, Bishi bashi special, Board game top shop (6 players)

    N64: Super smash brothers
    PS1: Poy poy 1-2, Blood lines, Pitball

    N64: Mario tennis
    PS1: Klonoa beach volleyball

    N64: Mario golf
    PS1: Everybody's golf 1-2

    N64: Conker's bad fur day, Star fox 64, Jet force gemini, Donkey kong 64
    PS1: Team buddies

    N64: Goldeneye, Future perfect, etc
    PS1: Quake II

    N64: Banjo tooie, Pokemon stadium 1-2
    PS1: Pong, Rampage through time, Warlords, Lords of lunar (8 players)

    N64: Beetle adventure racing
    PS1: Destruction derby raw

    N64: Excite bike 64
    PS1: Sled storm

    N64: Gauntlet legends
    PS1: Blaze and blade: Eternal quest,
    Syndicate wars

    N64: Vigilante 8/Second offence, Battle tanx/global assault
    PS1: Twisted metal 3/4/brawl

    N64: Dr. Mario 64
    PS1: Devil's dice (5 players)

    N64: Micro machines 64 (8 players via split controllers)
    PS1: Micro machines V3 (8 players), Micro maniacs (8 players), Circuit breakers

    N64: Bomberman 64, Bomberman: second attack
    PS1: Bomberman party edition(5 players), Bomberman world (5 players)

    N64: F-zero X, Wipeout 64, Rush 2049
    PS1: Wipeout XL/3 special edition (I know this is quite streching , but via system link these games support 4 players)

    So at FPS genre PS1 can't really fight back against all those classics and while Poy poy games are fun, Smash is just amazing. On the other hand PS1 compensates those losses for having games like Micro machines, Street racer and Lords of lunar for big parties

    ReplyDelete

Post a Comment

Popular posts from this blog

PlayStation Basement #9 - Countdown Vampires

This review was originally published on the  Console Purist  Facebook group on October 27th, 2018. It has been edited slightly for formatting. It’s Halloween next week, so I’m here in the PlayStation Basement with another horror game. Every Saturday I’m here to review strange and obscure games for the original PlayStation using a nine-point scale where 7-9 is Good, 6-4 is Neutral, and 3-1 is Bad. Let’s get to it. In the last two weeks, I reviewed Oh! Bakyuuun and Swagman , both horror-related games but not the much touted “survival-horror”. Personally, I think survival-horror is kind of a goofy name, as it’s more marketing than anything else. Once “Resident Evil” came out, these games certainly had a very specific style, but at heart, these are adventure games with action elements. Countdown Vampires  is no different. Developed by K2 and published by Bandai, Countdown Vampires  was released December 22nd, 1999 in Japan and August 21st, 2000 in the United States. This game t

PlayStation Basement #11 - Dragonseeds

This review was originally published on the  Console Purist  Facebook group on November 10th, 2018. It has been edited slightly for formatting. Hello and welcome back to the PlayStation Basement. I’m actually in another state right now at a tabletop RPG convention called Con on the Cob, but I’m still here to do the review like every other Saturday. PlayStation Basement is a series of reviews about strange and obscure games for the original PlayStation. As always, I’ll be using a nine-point scale where 7-9 is Good, 6-4 is Neutral, and 3-1 is Bad. Today, I’m continuing on the monster-raising trend started last week with Eternal Eyes  with this review of Dragonseeds . Dragonseeds  was developed and published by Jaleco in both the US and Japan in 1998. Despite what the title may sound like, this is a game about a city where dragons are created via cloning and gene splicing; these are not your standard, organic, fantasy dragons. The setting is somewhat futuristic and reminds me o