Skip to main content

PlayStation Basement #64 - Harvest Moon: Back to Nature

This review was originally published on the Console Purist Facebook group on November 16th, 2019.

Hello! Welcome back to PlayStation Basement. PlayStation Basement is a weekly, Saturday review of an obscure or odd game for the original PlayStation. The games I review end up rated Good, Bad, or Neutral. The point is to emphasize the review over the score. Now, let’s go!

This week, we will relax again for the fall. I’ve had a very rough week. I went to Myrtle Beach on the 8th for a wedding, and I started coughing a lot on the plane. By the time we had landed a little over an hour later, I was really feeling tired and unwell. I’ve been pretty sick since then, missing work for this week and lying in bed for nearly the whole time. The doctor says it’s some viral thing, and I hope it goes away soon.


Unfortunately, I was so sick that I could barely do anything, even play a video game. I did manage to get some time in for this week’s game – Harvest Moon: Back to Nature. I skipped out on this game when I was younger, as I had played hours and hours of Harvest Moon 64. The back cover for Back to Nature made these games look like pretty similar farming RPGs, so I skipped the PlayStation game. In Japan, the games came out only 10 months apart. Even the American release of Harvest Moon: Back to Nature (11/22/2000) was only a year after the Nintendo 64 game (11/30/1999). Back to Nature was also released in Europe in 2001, though its counterpart only made it via 2017’s Virtual Console. Online sources are a bit spotty on the development of either game; both seem to have been developed by Victor Interactive and published by Natsume. Harvest Moon: Back to Nature was actually the first non-Nintendo game in the series after one release on SNES, two on Game Boy/Game Boy Color, and the previously mentioned N64 game. I honestly never heard much about Back to Nature when I was growing up, but everyone had Harvest Moon 64 (I think I honestly convinced many of my friends to get it). Anyway, how does Back to Nature stack up with its more well-known cousin?



First off, let’s take a look at the cover art to Harvest Moon: Back to Nature. The art is almost the same in all three regions. It shows the main character, his dog, a cow, a sheep, a chicken, and various harvest sprites on a grassy backdrop. Other than the main character, dog, and some of the sprites, the animals are within a window peeking into the game world. The Japanese art is flipped and also has a brown circle around the other characters too, giving them kind of a rural folk art design. This border also oddly clips the pitchfork in the farmer’s hands. I like the brown border very much except for this clipping effect. Otherwise, the art looks a bit scraggly. It’s a friendly enough cover in any region for a friendly farming experience, though.




Graphically, Harvest Moon: Back to Nature is a bit limited. If you have played Harvest Moon 64, the graphics here are basically identical in design. The characters, animals, and items have a soft, pre-rendered look. The backgrounds are all 3D, and the sharp PlayStation polygons don’t really blend in well with the squishy characters. The character designs are chibi anime characters in bright colors. Though the in-game graphics aren’t the best, the classic designs are cute enough to make this all more than tolerable.




The sound of Harvest Moon: Back to Nature is a bit limited as well. The game has some nice musick of a calming nature. There are not a ton of different songs, so you’ll be hearing the same tracks over and over. The musick has an old-timey feel like the town themes of Pokémon Red and Blue. Sound effects are kind of sparse, though they sound fine. Axes chop, hammers smash, dogs woof, and cows moo. I like the chicken’s cock-a-doodle-doo in the morning. Unfortunately, Harvest Moon: Back to Nature seems to have few sound channels. The church bells go off to signify afternoon and evening, but they can get cut off by other sounds or by entering or exiting a door. This makes the game feel kind of cheap and artificial. I thought we were going Back to Nature?




Okay so if you have played a Harvest Moon game before, you know what to expect overall. Players start with an old farm full of weeds and rocks and need to fix it up. You till the land, grow vegetables and fruits, raise livestock, participate in festivals, and get married. You can race your dog and horse, and you can even raise fish in your pond. You can fish in the river and work in the mine. The game is divided into four seasonal months full of weather, festivals, and birthdays that encompass a full year. Accomplishing more in the standard three years awards you with a better ending, though you can continue playing beyond that.




Back to Nature is more of a business simulation than some other titles in the series such as its N64 cousin. The town is pretty small, and characters don’t seem to do much, sticking to one or two areas. I felt like sometimes I hoped to see what people were doing, only to find them either unavailable or just hanging out at the same places. It also costs a lot of money to get your farm back together and to upgrade tools which require ore and a few days of work from the blacksmith in addition to enough experience from use. There’s some wilderness to explore, but there isn’t a lot to find there. It’s best to stick to farming and raising animals to make money. A small starting rucksack (it only holds two items!) makes gathering ore the mine or foraging in the woods difficult. Like many other things, this can also be upgraded. The milk, eggs, and wool produced by your animals can even be upgraded to cheese, mayo, and yarn for extra profit. The game keeps track of how you are doing each season financially. If you are doing well enough, you can even hire harvest sprites to help you too. Harvest Moon: Back to Nature will require at least a minor degree of financial planning to succeed.




The game is overall easy to understand, but I had some gripes with a few things. Movement is on a grid, as expected. There is an option to you can use the analog stick to move, but this feels incredibly weird. Using tools can be awkward too, as the grid does not always match up where I expect it to. Sometimes I would grab an item that I thought was behind another item. There’s some weirdness that can happen when running too. Running allows you to pass through characters, so you can get stuck inside them if you stop running as you are passing through their square. Thankfully, this is very solvable - just run again. Some dialogue is a little awkward, and some stores repeat far too much information every time you purchase from them. None of these little issues are much to complain about, but they do make the game feel a little rough around the edges in certain ways.




Overall, Harvest Moon: Back to Nature is fun for those who really want to work hard to succeed. Planning and working hard will get your grandfather’s farm back into prosperity, and the adventures along the way are fun too. If you’ve already played Harvest Moon 64, Back to Nature will still be interesting to you, as the map, festivals, crops, tools, and upgrades all function somewhat differently. The map, for example, is entirely different. And even though the characters are all here (along with some new ones), many of these folks have entirely different attitudes or occupations. Anyway, I better get back to my farm now to water my cucumbers. If you end up moving into Mineral Town, maybe I will have some for you.

Harvest Moon: Back to Nature receives a Good.



Follow EfreetEater on Facebook

Comments

Popular posts from this blog

PlayStation Basement #67 - Poy Poy

This review was originally published on the  Console Purist  Facebook group on December 7th, 2019. Hello once again, and welcome back to the PlayStation Basement. PlayStation Basement is a weekly review of games for the original PlayStation that are somewhat obscure, unusual, or unknown. Games are rated Good, Bad, or Neutral to emphasis the review over just a number. Now, let’s go! The holidays are approaching for people all over the world, and Thanksgiving was last week in the United States. Have you visited your family, or have they visited you? Have you had friends over or gone to someone else’s house? This is the time of year for gatherings, and today’s game is the game for that. Poy Poy is a party/arena fighter released by Konami. The game came out in Japan and North America in 1997. In Japan it was known as Poitters’ Point . Europe saw Poy Poy in 1998. This title was developed by Konami subsidiary KCET who worked on many other games for the main company. Poy Poy

The Convention Dimension: 3 Rivers Comicon

DISCLAIMER: I received a press pass to attend this event. The opinions here are still mine. Also, please consider reading this brief article about my various illnesses and such over the last several months. This article is very late, but things have been difficult. Originally, I had also planned to publish these pfotos to Instagram, again, in a more timely manner. Here we are though! At the beginning of June, I attended 3 Rivers Comicon at the David L. Lawrence Convention Center in downtown Pittsburgh. I was surprised to see this event at the convention center, as I couldn't recall seeing it advertised in years past (I later heard that it was held at the Century III and Waterfront Malls in previous years). American comic book stuff is really not a huge thing on my radar, so it's not a surprise that I missed out on the earlier events. My friend Tyler wanted to check out this convention, so I decided to check it out as well. Anyway, 3 Rivers Comicon is held by local chain New Di

PlayStation Basement #35 - Spin Jam

This review was originally published on the  Console Purist  Facebook group on April 27th, 2019. It’s Saturday, and that means it’s time for PlayStation Basement! PlayStation Basement is a weekly review of an odd or obscure game for the original PlayStation. Games are rated Good, Bad, or Neutral. Now, let’s go! Today, I’m thinking about brightly colored Easter eggs and also flowers. My partner and I are planning to do some gardening today, so here is a game about flowers and bright colors. It’s Spin Jam , a puzzle game developed by Empire Interactive and published by Take-Two Interactive. It was released in Europe and North America in the year 2000. Spin Jam is about matching brightly colored balls to launch other balls into matching petals. That might sound pretty weird, and that’s why it’s a perfect match for the PlayStation Basement. The cover art is basically the same in both regions. Spin Jam shows Lemondrop and some bubbles flying about in a swirl of blue. Th