This review was originally published on the Console Purist Facebook group on October 26th, 2019.
Hello, and welcome again to the PlayStation Basement!
PlayStation Basement is a weekly review of an obscure or odd game for the
original PlayStation. Games are rated Good, Bad, or Neutral. Now, let’s go!
This is the last full week of October, so I have another
horror-ish game for this eerie month. Today, it’s LSD: Dream Emulator by Asmik Ace. The game was published in Japan
on October 22nd, 1998, a day before my 9th birthday. Earlier
this week, I turned 30, and LSD: Dream
Emulator turned 21. The game was made from an idea by Osamu Sato and based
on a dream diary kept for over 10 years by Hiroko Nishikawa. Essentially the
game is about exploring Nishikawa’s linking, sapient dreams (or at least dreams
similar to Nishikawa’s). Along with the previously reviewed Ore no Ryouri, LSD is one of the games that made me want to get a way to play
Japanese PlayStation games. It wasn’t cheap, but I’m glad I got it.
The cover art for LSD:
Dream Emulator is surreal. It shows various alien faces on a background
that resembles blueprints or a digital screen. There are also some color bars
and the title. The cover really makes me think of a digital world, and that’s
essentially what this is.
Graphically, LSD
is basic but effective. The graphics are made up of simple polygons in order to
create dreamlike worlds of fantasy. While playing, you can see all sorts of
things that you might see in life, the sensuous dream or other worlds. There
are natural landscapes, sometimes oddly colored, with trees and rivers. There
are feudal Japanese towns with inhabitants that may border on the unusual. I’ve
seen nighttime modern cities with bloodstains and stalking shadows, toy towns
with clockwork creatures, temples to unknown deities, the insides of a beast,
and other places that don’t resemble anything you might find except within a
dream. Some dreams play out as FMVs of factories churning smoke, circuit boards
opening up, sumo wrestlers clashing, or other odd videos. LSD really takes you to otherworldly places.
The sounds of LSD
match the visuals quite well. The soundtrack was composed by Osamu Sato of
experimental electronic dance musick, weird Katamari-ish
vocal loops, and ambient textural pieces. Some tracks are extremely dissonant
and abrasive. The sound effects tend towards quirky chirps, blips, plops, voices,
and standard stuff like footsteps. The footsteps are a bit loud and almost
disruptive. The rest is good, though. It sounds excellent with a surround
setup. Some copies of the game included a soundtrack CD with them too, and it
has recently been released on vinyl and on Bandcamp by Ship to Shore PhonoCo.
Check out the sounds.
The actual gameplay of LSD
is kind of divisive. It’s essentially a “walking simulator”, years before
anyone used this dismissive term. In LSD:
Dream Emulator you walk through dream worlds. If you touch an object in one
world, you teleport into another. Touching an object can also end the dream,
showing a results screen that displays which dreams have been experienced. For
dreams that are FMVs, all you can do is watch them. The controls for the actual
exploration are very basic; you can move, look up and down, and run. There’s no
jumping, attacking, parkour, gliding, horse-riding, shooting lasers, or eating.
You just move, see, and experience the surreal worlds of the lunatic savage
dream.
LSD: Dream Emulator
is quite an experience. It’s one that I recommend. As of this moment, you can
find the game in various places beyond a PlayStation format disc, including the
Japanese PSN store. If you have not yet seen the sights of LSD: Dream Emulator, I encourage you to do so soon.
LSD: Dream Emulator
receives a Good.
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