This review was originally published on the Console Purist Facebook group on July 13th, 2019.
Today is
Saturday, and it is time for everyone’s favorite, the PlayStation Basement!
PlayStation Basement appears every week with a review of an odd or obscure game
for the original PlayStation. Games are rated Good, Bad, or Neutral. Shuwatch!
July 10th
is Ultraman Day all around the cosmos, so this week we’ll take a look at an
early game that never left Japan – PD
Ultraman Invader. This game is Space
Invaders with Ultraman characters,
though the original Space Invaders is
also included. I believe that the “PD” means “parody deformed” (like the SD for
“super deformed”), as this is a comedic crossover of Ultraman characters. PD
Ultraman Invader was released December 22nd, 1995 by Bandai.
Though I had
been interested in Ultraman since
around when this game was released, I did not know what it was until later. I
have some little, rubber finger puppets of various Ultraman monsters that I got from an arcade when I was little, but
I didn’t know what they were back then. I only recently saw Ultraman three years ago, and I only
have experience with the original series. The franchise is a tokusatsu (special
effects) television show of giant monsters and similarly giant heroes. Some of
the monster costumes and sets also appeared in Godzilla (another Toho production). This game features many different Ultraman and their
corresponding villains. I don’t know all of the details of the characters here,
but basically, the Ultramen are alien heroes who protect the Earth from evil
aliens.
The cover
art shows tons of Baltans, and a few other villainous aliens, behind Ultraman.
The characters are in simple 3D with big heads. The title is displayed at the
bottom of the image with stars filling in the empty spaces. It’s not a bad
cover, but it’s not great either. I do like the repetition of the monsters.
PD Ultraman Invader isn’t much to look
at. The normal Space Invaders game
looks as you’d expect. The Ultraman
game uses pre-rendered sprites that get smaller the further back they are
compared with your character. It’s like you are looking into the scene as if
one were to look into a shoebox diorama. The defense bunkers of the original
game have been replaced with various bits of junk ranging from trucks to
buildings. These objects don’t display damage as well as the bunkers of 1978.
The background arenas for the various fights between Ultraman and the invaders
are a bit muddy and pixelated, but they are varied. Some look pretty cool in
terms of the colors used. The FMVs, popping up after every other level or so,
are limited in animation. This is a cheap production in some ways.
The sound is
just sort of average. Musically, PD
Ultraman Invader has some nice tracks that sound like a more dance-based Mega Man. There is also the original Ultraman theme. The sound effects are
rickety. They recall the 1966 series decently, though the quality isn’t up to
what I expect from a CD. Some of the voice effects are pretty amusing.
The gameplay
is amusing as well. It’s a bit repetitive, but it’s almost exactly what you
should expect when I say it’s Ultraman-flavored
Space Invaders. The main differences
are that the characters change every level, the camera follows Ultraman around,
the UFO is sometimes replaced by an Ultraman character that rewards the hero
with a powerup, and the last enemy of a stage doesn’t go down with one shot.
Usually the last enemy will take three shots, but sometimes they might surround
themselves with false clones. Some levels have similar objectives such as
pushing the enemy back with each shot until they actually fall or having to
defeat the boss character while also holding back their waves of monsters. It’s
Space Invaders with some small
changes. The story mode even has a clear ending.
The other
modes include the classic Space Invaders
(which offers a few different visual styles based on different arcade releases),
a survival mode (basically the Ultraman-style
graphics with the traditional non-stop gameplay), and a versus mode (players
defeat waves to send waves over to their opponent) with its own visual style of
2D sprites of Ultraman characters.
The versus mode is particularly fun and simple and pumps this game up. Having
the classic score attack style is always fun too.
One last
thing I’d like to mention is that PD
Ultraman Invader feels like a Virtual Boy game. I think it would have
worked well considering the sprite scaling. I have no idea if this game was
intended for that console at all, so don’t take this as anything beyond a small
potential.
PD Ultraman Invader is an odd game for
sure. It feels a bit cheap – a classic game with a visual style based on an
extremely popular series of superhero shows in a not-particularly-sensible
crossover style. It feels a bit cynical. It feels a bit pointless. I kind of
feel like this absurdity is the point, and, honestly, PD Ultraman Invader is a fun game. It’s not gonna win any awards.
It’s just a fun and silly game.
PD Ultraman Invader receives a Good.
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