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PlayStation Basement #43 - The Unholy War

This review was originally published on the Console Purist Facebook group on June 22nd, 2019.

It’s Saturday, and here is another PlayStation Basement. PlayStation Basement is a weekly review of an odd or obscure game for the original PlayStation. Games are rated Good, Bad, or Neutral. Let’s go!


Today, I’m reviewing The Unholy War, a strategy/arena-fighting game developed by Toys for Bob and published by Eidos Interactive. The game was released in both North America and Europe in September 1998. Designed by Paul Reiche III, The Unholy War tells the tale of a battle between the native Arcanes and the invading Teknos over control of the planet Xsarra. It takes after his earlier computer game, Archon: The Light and the Dark.



The cover to The Unholy War is especially lurid, an image of a vicious Prana, an Arcane warrior. The European art features the Prana in an aura of flames, while the American art has the creature under attack by a Teknos Killcycle. The creature on the cover always attracted me as a kid, but I never bought the game until recently; I never knew what to really make of it.


In-game, The Unholy War doesn’t look especially good or bad. The character models are blocky and move stiffly, but they also have some decent textures. They each have unique designs that show each unit’s strengths and weaknesses. The arenas look pretty good with some interesting lighting and other effects.  Overall, the game has the average mid-era PlayStation look; it most reminds me of the PC strategy title, Sacrifice.


In terms of sound, The Unholy War is, again, fairly average. Different attacks and units have their own sounds. Different levels have their own musick tracks. The sound effects are a bit weak, thin, and stifled. I do like some of the voices, growls, and screeches. The musick is in an electronic rock style. I don’t find the compositions to be particularly strong, but they are okay. The sound seems muted a bit in the game, so all of this ends up less noticeable than it should be.



The Unholy War is a very fun game to play at the end of the day, and that’s the most important part. The game has two different modes: a team-based arena fighting game (think of Power Stone) and a turn-based strategy game. In the fighting game, a player picks a team of seven combatants and fights one-on-one against the opponent’s team. Different arenas of varying sizes have their own tricks, traps, and layouts that change up how a battle is fought. A character that survives a match goes on to fight the next combatant chosen by the opposing player. If both fighters are killed, both players choose a new character. Whoever has a fighter left at the end is the winner.


The strategy game has players taking turns moving units, buying units, using special abilities, and attacking enemy units (starts a battle that plays the same as the fighting game mode). You get three actions per turn. Each side has seven different unit types that correspond with the seven fighters of the other mode. Each unit has their own movement rate, health value, attacks, and a special ability. Not every unit is available in each strategy scenario. A side can have more than one unit of each type, though mostly a player will have to create new units to have more than one. You can create units by mining AUR, a magical element gathered by moving a unit onto a hexagon with gold on it and holding that space for a turn. Units spawn from a player’s base which can be destroyed by the opponent. AUR can also be used to fuel special abilities such as the Magus Lizard’s starfall, a ranged damaging attack, or the Quicksilver’s madness, an ability that causes an enemy unit to wander about for three turns. AUR and bases do not exist in every strategy scenario.


Playing as the Arcanes, I found it best to have at least two units mining AUR while powerful fighters destroyed enemy units that were mining their own AUR. As the game carried on, I was able to replace lost forces with new ones and overtake the dwindling enemy. I suggest saving during battles, as the game crashed on me once (it got stuck at the end of a battle and would not progress despite me still being able to pause the game), forcing me to start that battle over.

The Unholy War is a worthy game to have if you enjoy simple strategy games that utilize action-based fights. The odd science-fantasy setting is unique as well, coming off like a pulp comic book. Not everything about The Unholy War is perfect, but the gameplay makes up for anything lost in other areas.

The Unholy War receives a Good.


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