Skip to main content

Pokémon Schoolyard Myths Pt. 1

The mid-to-late 90s were a time of gaming expansiveness. The N64 and PlayStation pushed video games, successfully, to full 3D and opened up these digital worlds. Games like Super Mario 64 and Body Harvest allowed the player to explore the environment, and, combined with the many wild cheats included in games and the prevalence of the GameShark, the games felt ever-expanding. With Star Wars: Rogue Squadron revealing a hidden Naboo Starfighter months after release in a game that preceded the film the ship first appeared in, what else could be found in a video game that we never dreamed of?


Pokémon was all about exploring a world and finding the secrets. Computer role-playing games had done this kind of thing since the time of Wizardry and Ultima, but this was different. The players of Pokémon Red & Blue were often young children who had never set foot in a college computer lab to spend hours in Akalabeth or Moria. I was one of these kids, and so Pokémon was eye-opening to me. We all tried to collect them all (my friend James and I were the only one of my friends that did), and we wondered what would happen when we did. I was disappointed when it was just a certificate and not a secret Pokémon or special area, but the journey was the real fun, of course. It was wild to find out that some Pokémon needed special stones or trading to evolve. Some of the Pokémon could also only be obtained once per game without trading with a friend. The games seemed so full of potential for secrets.


My classmates and I at Kerr Elementary School were also discovering Japanese anime such as Dragon Ball Z, Sailor Moon, and Gundam Wing. These series all had elements that I didn't understand when I first watched them, and, in the case of Gundam Wing and Dragon Ball Z, it was that these specific iterations were part of larger franchises or continuing stories. My friends and I still talk about how we thought Yamcha and Goku were brothers based on some goofy dialogue and similar spiky hair. There were also whispers at recess that all of these shows were censored. My friend Augustin had family in Argentina and visited them during the summer. He said that there was mild nudity and blood when he saw Dragon Ball Z at his grandmother's house. He also mentioned seeing Dragon Ball Z and Gundam Wing fighting games that were never released here in the United States. Japanese culture was new and different, and the shows that we saw were not as clear cut to us as they may seem now.

This was compounded by the Pokémon anime itself. Everyone had heard of the incident involving the Porygon episode of the series where a large number of Japanese children were given seizures by flashing lights. The cause of the seizures and the numbers changed with each telling, but we all knew that we hadn't seen that episode. The anime and toyline also pumped up the exploration and collective nature already in the games. Will Ash collect them all? Can I get all of the Pokémon cards or collect all of the figures? It was a brilliant marketing scheme, and it really got our minds moving.


Enter, Ho-oh. The legendary bird appeared in the very first episode of the anime series, but Ho-oh was a total unknown until the release of the second generation of Pokémon games having not appeared in merchandise or video games like Pokémon Snap. The original games debuted in 1998 to North American households, and we were in awe of Gold & Silver's upcoming releases in 2000. In that time frame, there had also been a few other mysterious Pokémon: Mew, Pikablu, Bruno, Togepi, and the Crystal Onix.

Follow EfreetEater on Facebook

Comments

Popular posts from this blog

The Convention Dimension: 3 Rivers Comicon

DISCLAIMER: I received a press pass to attend this event. The opinions here are still mine. Also, please consider reading this brief article about my various illnesses and such over the last several months. This article is very late, but things have been difficult. Originally, I had also planned to publish these pfotos to Instagram, again, in a more timely manner. Here we are though! At the beginning of June, I attended 3 Rivers Comicon at the David L. Lawrence Convention Center in downtown Pittsburgh. I was surprised to see this event at the convention center, as I couldn't recall seeing it advertised in years past (I later heard that it was held at the Century III and Waterfront Malls in previous years). American comic book stuff is really not a huge thing on my radar, so it's not a surprise that I missed out on the earlier events. My friend Tyler wanted to check out this convention, so I decided to check it out as well. Anyway, 3 Rivers Comicon is held by local chain New Di...

PlayStation Basement #35 - Spin Jam

This review was originally published on the  Console Purist  Facebook group on April 27th, 2019. It’s Saturday, and that means it’s time for PlayStation Basement! PlayStation Basement is a weekly review of an odd or obscure game for the original PlayStation. Games are rated Good, Bad, or Neutral. Now, let’s go! Today, I’m thinking about brightly colored Easter eggs and also flowers. My partner and I are planning to do some gardening today, so here is a game about flowers and bright colors. It’s Spin Jam , a puzzle game developed by Empire Interactive and published by Take-Two Interactive. It was released in Europe and North America in the year 2000. Spin Jam is about matching brightly colored balls to launch other balls into matching petals. That might sound pretty weird, and that’s why it’s a perfect match for the PlayStation Basement. The cover art is basically the same in both regions. Spin Jam shows Lemondrop and some bubbles flying about in a swirl of...

Tekko Together

EDIT: This article was originally published on June 30th, 2022 but has been updated on July 8th. I was not initially happy with everything. Unfortunately, due to being extremely busy and not feeling well, and now having developed COVID in the last few days, I am only now getting everything together. My apologies! Tekko (formerly Tekkoshocon) is Pittsburgh's anime convention since 2003. In the almost 20 years of existence, Tekko has grown from just a few hundred people in a hotel to over 10,000 attendees inhabiting the David L. Lawrence Convention Center for four days! Despite this growth, Tekko has fallen on some hard times recently, and, should you choose to accept this mission, requires the assistance of the community. COVID has done a number on several conventions, and Tekko is no different. Convention Center regulations have caused what historically been a spring convention to occur in the summer. Now also the DLLCC is requiring significantly more payment upfront, causing Tekko...