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PlayStation Basement #34 - Easter Bunny's Big Day

This review was originally published on the Console Purist Facebook group on April 20th, 2019.

It’s almost Easter, and it is also time for PlayStation Basement! PlayStation Basement is a weekly review of an odd or obscure game for the original PlayStation. Games are rated Good, Bad, or Neutral. Now, let’s go!


Since it’s Easter time, both a religious event and a special celebration for young children, I have an Easter game for you. It’s Easter Bunny’s Big Day. This game was developed and published by Mastiff who have mostly worked with these kinds of budget, filler games. Easter Bunny’s Big Day came out in 2003 and only in North America. As I have alluded to, this is basically children’s activity book with cute Easter characters. There’s nothing religious here.


On the cover of Easter Bunny’s Big Day we have the Easter Bunny strolling down a windy, Wizard of Oz-ish road flanked by some whimsical buildings. The Easter Bunny is doing a little pose for the viewer. The name of the game is written on Easter eggs above in a way that’s kind of cute but kind of generic. That’s sort of the situation with the whole image. It has a sort of generic greeting card quality to it. I do like the colors. As a side note, I will also mention that the spine to this game is blue instead of black or green. The actual ridge image is still there to the left of the cover; only the actual side of the game is blue. This is the only PlayStation game I have seen like this, though I think there may be a few others.



When actually playing the game, you get more or less the same quality of visuals. The game has some short minigames and also jigsaw puzzles. While, the minigames are more Flash quality, the jigsaw puzzles look pretty nice. Some of them even move. Easter Bunny’s Big Day also has some short story scenes that set up the scenario along with a map of a small town. These are both fine but nothing amazing.

The sound in this game is not very good. The musick is repetitive, and the sound effects are very tinny. It’s not a very pleasant game to listen to.



As for the actual gameplay, as I have said, Easter Bunny’s Big Day is basically a digital version of a children’s activity book. Due to the limited nature of this game and some technical issues, I think that those books are much more fun. You control Robo Rabbit, a small wind-up guy that decides to help the Easter Bunny find the missing eggs at the start of the game. After selecting a difficulty level (which determines the amount of eggs missing and the difficulty of each minigame) as Robo Rabbit, you go through the town, select a store, and then select one of the options within. There are jigsaw puzzles and three minigames The minigames include a matching game where you crack open eggs to see what is inside, a game where you catch falling eggs, and a game where you press buttons that are on the screen. None of these are done particularly well.


The matching is very basic. It takes place on a single screen with a pathway that shows where you can move. Eggs are lined up in various places and can be cracked open with a button press. Inside, you can find various types of peeps or rabbits. The developers did this messily, as some of the rabbits’ ears will pop out of the side of the egg before the top actually disappears. Once you match all the creatures within the generous time limit, you win. Higher difficulties increase the variety of Easter animals to find and make the path harder to follow or invisible.


The catching game reminds me of something from a Game & Watch game. It’s not an LED game, but it’s also not as fun. You must catch eggs as they drop from the top of the screen or are tossed from the side. If you miss an egg it cracks, but there is no penalty other than wasting time. Once you catch so many eggs within the time limit, you win. Higher difficulties add some different ways the eggs fall and require you to catch more of them.


The third minigame only occurs after getting enough eggs to head to the Easter Village School. It is done to wind the Robo Rabbit up. Basically, symbols that correspond to the PlayStation’s face buttons appear on the screen and you must press them in order. It’s not challenging at all; I don’t think that there is even any rhythm to it.



The jigsaw puzzles are done the best, but they still are not done well. The pieces all clump together on small areas to each side of the puzzle, so it is annoying to sort through the pieces. I do like the various images, ranging from whimsical pictures of rabbits parachuting to odd gnomes, semi-eerie plush bunnies, and pfotos of Easter eggs around buildings. There are 40 puzzles total, including 10 that are short videos. The videos are cool and make solving the puzzle a bit harder, but they also cause the game to have to load the video after each playthrough of it during the stage. This is kind of annoying. Once you match all of the puzzle pieces, you win. Higher difficulties add more pieces, but it’s kind of moot since the time limit also increases. The puzzles can be looked at in a gallery, and you can play a puzzle only mode from the main menu.


After getting enough eggs, the game shows you the credits and congratulates you. It only took me about 30 minutes. There is no ending sequence showing the Easter Bunny and Robo Rabbit giving the eggs to the children. Like many other aspects, this was very lazy. Easter Bunny’s Big is a very lazy creation, and it does not respect a child’s curiosity, wonder, or imagination as well as a simple activity book or a video game like Super Mario Bros.

Easter Bunny’s Big Day receives a Bad.

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