This review was originally published on the Console Purist Facebook group on March 16th, 2019. It has been edited slightly for formatting.
Happy Saturday, and welcome back to PlayStation Basement! Every
Saturday I am here reviewing an odd or obscure game for the original
PlayStation. My reviews are intended to de-emphasize the standard point system
you see in a lot of video game reviews, so I use a nine-point scale where 9-7
is Good, 6-4 is Neutral, and 3-1 is Bad. The emphasis is on the word used, not
so much the number.
Today is St. Patrick’s Day in the United States. I don’t have
any game related to Ireland or to fairies today. Since, it is close to spring,
and spring is a time of new beginnings, I’m going to talk about a game about
building and creation. It’s not Sim City 2000 or Theme Park but Builder’s Block. This Taito-developed game was known as Land Maker when it was
released to Japanese arcades in 1998. It was later ported to Japanese and
European PlayStations on December 9th, 1999 and September 30th,
2000 under the same name respectively. The North American release, published by
Jaleco, was in-between the two on July 12th, 2000 as Builder’s Block. The game is a puzzle game sort of like Puyo Puyo with a city-building
theme.
The cover art to Builder’s Block is pretty weird, somewhat generic,
and overall appealing to me. There are mountains in the distance, a
checkerboard floor, and some simple polygon buildings in the foreground. The
closest section of buildings is a nice blue color and breaking apart. The
Japanese art shows the title growing out of the checkerboard with a stark
background wave. It’s kind of hard to read, but there is the title in plain
text right below it. The double-title is kind of goofy. The European cover art
shows a big city with googly-eyed magicians popping out of it. The overall
image quality is kind of low, especially with that pale gradient background.
The in-game graphics for Builder’s Block resemble the North
American art the most. Now, the game is divided in two different styles. One
style, used by the Puzzle Mode, is 3D with modern building designs and
photographic visuals of city pop-esque resort art. The other style, used in the
Arcade Mode port, uses pixel artwork of mythical and medieval buildings, often
resembling temples and pagodas, with Yoshitaka Amano, or perhaps the artist
from “Saiyuki: Journey West”, character art. These characters are also of a
mythical nature. I like both styles here, especially the colors of the 2D
style.
Builder’s Block features musick of various sorts by Taito’s
legendary team Zuntata. It various from grooving city pop, cool ambience, to
more traditional Indian and Chinese musical fare. The sound effects are snappy
and bright, with some weird chatter from the citizens of the Puzzle Mode that
resembles a laugh track. The sound really helps bring these cities to life.
As mentioned above, Builder’s Block has two different
single-player modes: the Puzzle Mode and the Arcade Mode. There is also a
versus mode that uses the graphics from the Puzzle Mode. The Puzzle Mode has
the player start with so many blocks on the board and has a goal building size
to reach. Constructing larger buildings or multiple buildings helps to increase
your score. The Arcade Mode is a versus mode with each player constructing
buildings and then dismantling them to hurt the opponent. Clearing larger
buildings limits the opponents space and sends blocks of your color to their
side. Both of these will bring about some amount of pressure, leading them
closer to defeat.
The basic gameplay is the same in modes. Like in “Tetris”, the
player gets one piece at a time. Pieces must be aimed and launched onto the
board. Pieces can ricochet off of already set pieces. Setting multiple pieces
together of the same color will create a building. Buildings get larger for
each size square they create (2x2, 3x3, 4x4, etc.) and grant special powerups
and further destruction to the enemy after clearing. You clear a building by
launching a matching piece into the diagonal, glowing edge of the existing
pieces. Launching a different colored piece at a building will change the
adjacent pieces to match the new pieces color. I am sorry if this sounds
somewhat confusing, but it is easy once you get the hang of it.
Getting the hang of it is a small hurdle with “Builder’s Block”.
The manual does a poor job of explaining the game and mostly sticks to showing
large diagrams of the play area, despite these diagrams being relatively the
same. I was able to clear the Arcade Mode with the knowledge I acquired by
playing the game, but there are still things I do not know about, such as the
attack patterns of the Arcade Mode characters. I also found luck to be a major
found in the starting scenario for each level in Arcade Mode. While the Arcade
Mode was exhilarating, the Puzzle Mode is a bit long. There are 12 different
cities with 18 levels each. Though there are a lot of different and interesting
challenges of varying difficulties, Puzzle Mode is for the long haul.
Overall I liked “Builder’s Block” a lot. While I enjoyed the
Arcade Mode the most, finding the mystical and quasi-religious characters and
worlds very interesting, the Puzzle Mode is a slow, more leisurely game that is
also enjoyable. This game will be a totally new experience for many players; I
don’t think I have ever played anything that is particularly similar to
“Builder’s Block”. It is a worthy addition to a PlayStation library.
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