This review was originally published on the Console Purist Facebook group on February 2nd, 2019. It has been edited slightly for formatting.
The game was released in North America 20 years ago on January 31st, 1999. It came out in March of the same year in Europe and September of the previous year in its native Japan (as Knight & Baby). The game was developed by Tamsoft, famous for the Battle Arena Toshinden series and published by Activision in non-Japanese regions. The game tells the tale of a young man named Knight, his fairy friend Nehani, and a small, pink rabbit/pig creature named Baby that they encounter while finishing a short task. The pair is tasked by a spirit to take Baby to God’s Tower, a large landmark far to the east. Of course, Knight will have to brave dangers and raise Baby to be strong along the way. I’m sure that it will be quite a journey.
Starting just the other day, it’s the lovely month of February.
Time for more PlayStation Basement to celebrate our love of the original
PlayStation and all of the weird and unknown games for it. I do one of these
reviews every Saturday using a nine-point scale where 9-7 is Good, 6-4 is
Neutral, and 3-1 is Bad.
In 1999, the monster-raising craze was sweeping North America.
For me, it started with Tamagotchi and Digimon LCD games and Monster Rancher on the PlayStation. Eventually, of course, I played Pokémon Blue and many
other games in that series. In addition to the previously mentioned Monster
Rancher, the PlayStation had its own share of monster-raising RPGs in various
shades of similarity to Nintendo’s hit franchise. Along with Jade Cocoon: Story
of the Tamamayu and Azure Dreams, Guardian's Crusade was one such game.
The game was released in North America 20 years ago on January 31st, 1999. It came out in March of the same year in Europe and September of the previous year in its native Japan (as Knight & Baby). The game was developed by Tamsoft, famous for the Battle Arena Toshinden series and published by Activision in non-Japanese regions. The game tells the tale of a young man named Knight, his fairy friend Nehani, and a small, pink rabbit/pig creature named Baby that they encounter while finishing a short task. The pair is tasked by a spirit to take Baby to God’s Tower, a large landmark far to the east. Of course, Knight will have to brave dangers and raise Baby to be strong along the way. I’m sure that it will be quite a journey.
The cover art of Guardian's Crusade varies quite a bit between
the eastern and western releases. The North American and European covers show
our heroes standing before the luminous God’s Tower. The art is rendered
similarly to the cutscenes of the video game. I like the sense of wonder that
this art provides to the viewer, as we look on from the perspective of the
characters. The Japanese art is rendered as a Claymation comic strip,
showcasing the humorous nature of the game and its world. I think both versions
are good, though the Japanese might be a bit better because of its strong use
of color and texture.
Graphically, Guardian's Crusade is fairly impressive. While
the game has a lot of smooth polygons with minimal textures and simple
character models, the animations of the characters are well done and some of
the designs are very imaginative. Every town looks more or less different, from
pseudo-Arabian ports to cavernous tent cities to huge castle towns, Guardian's Crusade is a fun world to explore. Even more impressively, the game has no
world map – it seamlessly transitions from town to wilderness as Knight, Baby,
and Nehani navigate the lands. Once you get other methods of transportation,
this still holds true; you can even see people walking about while you are
flying above them. On the other hand, the battle backgrounds look pretty
simple, but the monsters can be pretty unique.
I love the soundtrack to this game; it is one of the game’s
strongest parts. The music tends towards downtempo, dance, and jazz. The song
for the Cave of Fear is one of my favorite video game compositions. The sound
effects do a good job of making the game special too. I love the menu sounds so
much, their hollow, bubbly sound really standing out snappily. The slashes of
Knight’s sword, the sounds of magical effects, and Baby’s cute cries also bring Guardian's Crusade to life.
Now, most importantly, Guardian's Crusade is fun to play too.
It’s your standard JRPG in the vein of Dragon Quest with a few twists. The
party consists of only one character you have direct control over – Knight.
Baby can be given orders, but he does not always follow them; that’s part of
teaching him and helping him get strong. If you don’t teach Baby right, he
won’t listen to you at all. Nehani will contribute in a small part, healing or
dealing damage, but only very rarely. It’s not only two-ish characters for the
entire adventure though. The player also has Living Toys that act as spells or temporary
party members. Living Toys are found in chests or received as gifts throughout
the game with around 70 total. It’s fun to collect them, and some are pretty
cleverly hidden. You can have up to three out in battle at once, so you can
more or less build a party when needed.
I do have to say that the game is pretty easy. I was able to
clear the game and only lost once. Naturally, with simple battles like this,
you don’t have the range of strategies as many Final Fantasy games or
tactical RPGs like Fire Emblem or Arc the Lad. It’s also easy to match your
party’s strength to the enemies, as adversaries appear on the map as ghosts
that are sized and colored depending on how strong they are to you. Stronger
ghosts are large and chase the player, while weaker ghosts are small, white,
and run away. It certainly makes exploration much more fun in this game, and
there is a lot to explore. From collecting those Living Toys to finding new
enemies that Baby might be able to transform into to searching every couch,
potted plant, and fireplace to hear Nehani’s funny scoldings of Knight’s
mischievous behavior (and sometimes even finding an item in one of these
places!), it’s nice to not have a random goblin breathing down your neck every
minute.
I really, really like Guardian's Crusade. I was really
intrigued by the game when I first read about it back in a magazine and got it
soon after when I finally found it at the game store. I finally completed the
game yesterday, though I had played much of it in the past; it really held up
and plays maybe better than it did back in 1999 in some ways. The humorous
dialogue and the JRPG story taken from a different perspective (you’ll have to
play to see what I mean) both made the game very interesting, and I always
wanted to see what would happen next. The games ending made me happy too. Guardian's Crusade is around 15-20 hours, and it really is worth playing for
RPG fans.
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