Skip to main content

PlayStation Basement #23 - Guardian's Crusade

This review was originally published on the Console Purist Facebook group on February 2nd, 2019. It has been edited slightly for formatting.

Starting just the other day, it’s the lovely month of February. Time for more PlayStation Basement to celebrate our love of the original PlayStation and all of the weird and unknown games for it. I do one of these reviews every Saturday using a nine-point scale where 9-7 is Good, 6-4 is Neutral, and 3-1 is Bad.



In 1999, the monster-raising craze was sweeping North America. For me, it started with Tamagotchi and Digimon LCD games and Monster Rancher on the PlayStation. Eventually, of course, I played Pokémon Blue and many other games in that series. In addition to the previously mentioned Monster Rancher, the PlayStation had its own share of monster-raising RPGs in various shades of similarity to Nintendo’s hit franchise. Along with Jade Cocoon: Story of the Tamamayu and Azure DreamsGuardian's Crusade was one such game.


The game was released in North America 20 years ago on January 31st, 1999. It came out in March of the same year in Europe and September of the previous year in its native Japan (as Knight & Baby). The game was developed by Tamsoft, famous for the Battle Arena Toshinden series and published by Activision in non-Japanese regions. The game tells the tale of a young man named Knight, his fairy friend Nehani, and a small, pink rabbit/pig creature named Baby that they encounter while finishing a short task. The pair is tasked by a spirit to take Baby to God’s Tower, a large landmark far to the east. Of course, Knight will have to brave dangers and raise Baby to be strong along the way. I’m sure that it will be quite a journey.




The cover art of Guardian's Crusade varies quite a bit between the eastern and western releases. The North American and European covers show our heroes standing before the luminous God’s Tower. The art is rendered similarly to the cutscenes of the video game. I like the sense of wonder that this art provides to the viewer, as we look on from the perspective of the characters. The Japanese art is rendered as a Claymation comic strip, showcasing the humorous nature of the game and its world. I think both versions are good, though the Japanese might be a bit better because of its strong use of color and texture.




Graphically, Guardian's Crusade is fairly impressive. While the game has a lot of smooth polygons with minimal textures and simple character models, the animations of the characters are well done and some of the designs are very imaginative. Every town looks more or less different, from pseudo-Arabian ports to cavernous tent cities to huge castle towns, Guardian's Crusade is a fun world to explore. Even more impressively, the game has no world map – it seamlessly transitions from town to wilderness as Knight, Baby, and Nehani navigate the lands. Once you get other methods of transportation, this still holds true; you can even see people walking about while you are flying above them. On the other hand, the battle backgrounds look pretty simple, but the monsters can be pretty unique.



I love the soundtrack to this game; it is one of the game’s strongest parts. The music tends towards downtempo, dance, and jazz. The song for the Cave of Fear is one of my favorite video game compositions. The sound effects do a good job of making the game special too. I love the menu sounds so much, their hollow, bubbly sound really standing out snappily. The slashes of Knight’s sword, the sounds of magical effects, and Baby’s cute cries also bring Guardian's Crusade to life.




Now, most importantly, Guardian's Crusade is fun to play too. It’s your standard JRPG in the vein of Dragon Quest with a few twists. The party consists of only one character you have direct control over – Knight. Baby can be given orders, but he does not always follow them; that’s part of teaching him and helping him get strong. If you don’t teach Baby right, he won’t listen to you at all. Nehani will contribute in a small part, healing or dealing damage, but only very rarely. It’s not only two-ish characters for the entire adventure though. The player also has Living Toys that act as spells or temporary party members. Living Toys are found in chests or received as gifts throughout the game with around 70 total. It’s fun to collect them, and some are pretty cleverly hidden. You can have up to three out in battle at once, so you can more or less build a party when needed.




I do have to say that the game is pretty easy. I was able to clear the game and only lost once. Naturally, with simple battles like this, you don’t have the range of strategies as many Final Fantasy games or tactical RPGs like Fire Emblem or Arc the Lad. It’s also easy to match your party’s strength to the enemies, as adversaries appear on the map as ghosts that are sized and colored depending on how strong they are to you. Stronger ghosts are large and chase the player, while weaker ghosts are small, white, and run away. It certainly makes exploration much more fun in this game, and there is a lot to explore. From collecting those Living Toys to finding new enemies that Baby might be able to transform into to searching every couch, potted plant, and fireplace to hear Nehani’s funny scoldings of Knight’s mischievous behavior (and sometimes even finding an item in one of these places!), it’s nice to not have a random goblin breathing down your neck every minute.




I really, really like Guardian's Crusade. I was really intrigued by the game when I first read about it back in a magazine and got it soon after when I finally found it at the game store. I finally completed the game yesterday, though I had played much of it in the past; it really held up and plays maybe better than it did back in 1999 in some ways. The humorous dialogue and the JRPG story taken from a different perspective (you’ll have to play to see what I mean) both made the game very interesting, and I always wanted to see what would happen next. The games ending made me happy too. Guardian's Crusade is around 15-20 hours, and it really is worth playing for RPG fans.

Guardian's Crusade receives a Good (9).




Follow EfreetEater on Facebook

Comments

Popular posts from this blog

Tekko Together

EDIT: This article was originally published on June 30th, 2022 but has been updated on July 8th. I was not initially happy with everything. Unfortunately, due to being extremely busy and not feeling well, and now having developed COVID in the last few days, I am only now getting everything together. My apologies! Tekko (formerly Tekkoshocon) is Pittsburgh's anime convention since 2003. In the almost 20 years of existence, Tekko has grown from just a few hundred people in a hotel to over 10,000 attendees inhabiting the David L. Lawrence Convention Center for four days! Despite this growth, Tekko has fallen on some hard times recently, and, should you choose to accept this mission, requires the assistance of the community. COVID has done a number on several conventions, and Tekko is no different. Convention Center regulations have caused what historically been a spring convention to occur in the summer. Now also the DLLCC is requiring significantly more payment upfront, causing Tekko...

PlayStation Basement #90 - Mighty Hits Special

This review was originally published on the  Console Purist  Facebook group on May 16th, 2020. Another week, another PlayStation Basement! PlayStation Basement is a weekly review of games for the original PlayStation that are somewhat obscure, unusual, or unknown. Games are rated Good, Bad, or Neutral to emphasize the review itself. Now, let’s go! I’ve had a few Japanese PlayStation games that I’ve owned for a while without trying them. I decided to try one for today’s review - Mighty Hits Special . A light gun game developed and published by Altron in 1999 in both Japan (technically the full title for this version is Mighty Hits Special (Pop Collection 1280 Vol. 4) ) and Europe, Mighty Hits Special is an enhanced version of the original Mighty Hits game from 1996 for Saturn and PlayStation. It takes after the Point Blank games by Namco. It might take after those games too much . We’ll get to that though. The cover art on both regions is kind of generic. Despite this, ...

PlayStation Basement #45 - Ballerburg: Castle Chaos

This review was originally published on the  Console Purist  Facebook group on July 6th, 2019. If you are in the United States, I’m sure you’ve heard fireworks during the last few days. We’ll be launching some things with today’s PlayStation Basement review of an odd or obscure game for the original PlayStation. Games are rated Good, Bad, or Neutral. Let’s go! Today’s game is Ballerburg: Castle Chaos . This game is a 3D reimagining of Eckhard Kruse’s 1987 artillery strategy game Ballerburg for the Atari ST. Because the original game was released into the public domain from the beginning, this 2001 version had no input from Kruse. The developers for this one were Ascaron Entertainment who also published the initial PC version in Europe in December 2001. Phoenix Games published the PlayStation version, also in Europe, in April 2003, and Mud Duck Productions published it in North America in December of the same year. Mud Duck is another budget publisher like A1 Games, ...