Skip to main content

PlayStation Basement #19 - Night Striker

This review was originally published on the Console Purist Facebook group on January 5th, 2019. It has been edited slightly for formatting.

Welcome to the future. Though this year we’re going to be seeing replicants hunted down by blade runners and battles with mutant espers in Neo-Tokyo, I’m still reviewing odd and overlooked PS1 games in the PlayStation Basement every Saturday in this future world. As always, I’ll be using a nine-point scale where 9-7 is Good, 6-4 is Neutral, and 3-1 is Bad.


The first game of the future is Night Striker, originally developed and published by Taito for Japanese arcades in October 1989 (oh hey, that’s when I was born!). The game was ported to Sega CD, PlayStation, and Saturn in 1993, 1995, and 1996 respectively, all only in Japan. The ports were not done by Taito themselves. Though the Saturn version contains some extra levels and a cool opening movie, this is the PlayStation Basement, so I’ll be reviewing that version. This game is a cyberpunk shmup in the style of Space Harrier. It takes place even further in the future than our own future world that we now live in; this game will happen in 30 years from now in 2049.


The cover art to Night Striker is just awesome. I love the colors used, the metallic chrome of the car, the lights of the city, and the game’s logo. The cover gets me really pumped for the game, whenever I look at it.



The graphics in the game are awesome as well. The game is all 2D with scaling sprites, just like Space Harrier, Out Run, Thunder Blade, and other games, usually by Sega, from that time. The environments look nice; from factories to cities to strange temples, these settings jump from Akira-esque urban sprawl to surreal emptiness. The player and enemies don’t have a ton of animation, but they look cool and fit the theme well. I love the huge, gritty explosions in this game too. Night Striker really looks the part.


Night Striker sounds the part too. The music is by the legendary Taito in-house band, Zuntata who have made some of my favorite music, especially in video games. Zuntata, an electronic progressive/post-punk band in the style of Yellow Magic Orchestra, also worked on RayStorm, Bubble Bobble, Psychic Force, and Darius II. The music they have supplied here contains some of my favorite tracks of theirs. Each stage type contains a different theme, all within that synthpop/city pop style of anime OVAs and American pop stars from the late 80s.  The sound effects of Night Striker are much more subdued, but they get the job done. I kind of like the muffled quality, as it helps bring out the musick as it soars high over the city.



Night Striker is a fast and short game. The game has you rush through a stage, fend off enemies, dodge hazards, and defeat a boss. Even the bosses don’t last long, and once they are down, it’s off to pick the next stage by choosing to head left or right in a short tunnel. The stages (city, suburbs, sky, temple, sea, tunnel, and factory) are each down a few times in the large layout of levels but with different specifics to each location. Every playthrough of Night Striker can be different by choosing a different path.



The end has the player’s flying car destroyed and a smaller craft (motorcycle, glider, etc.) piloted in its stead. These levels are the fastest ones. Once the final boss you ended up at is downed, the bittersweet ending, written in very poor English, is revealed, and that’s it. There are no extra modes other than a very odd ability to watch a replay of the last level played.


I like Night Striker a ton, though it is very, very short and very, very easy. You can complete the game in around 20 minutes; I beat it on my first try also. Despite this, I love the sounds and the sense of speed, neon lights rushing past as another enemy robot is blown to ashes. I do wish there were some extra modes, even the ability to view endings after receiving them, but, alas, it’s all flash and nothing more. And that’s totally fine.

Night Striker receives a Good (9).


Follow EfreetEater on Facebook

Comments

Popular posts from this blog

PlayStation Basement #67 - Poy Poy

This review was originally published on the  Console Purist  Facebook group on December 7th, 2019. Hello once again, and welcome back to the PlayStation Basement. PlayStation Basement is a weekly review of games for the original PlayStation that are somewhat obscure, unusual, or unknown. Games are rated Good, Bad, or Neutral to emphasis the review over just a number. Now, let’s go! The holidays are approaching for people all over the world, and Thanksgiving was last week in the United States. Have you visited your family, or have they visited you? Have you had friends over or gone to someone else’s house? This is the time of year for gatherings, and today’s game is the game for that. Poy Poy is a party/arena fighter released by Konami. The game came out in Japan and North America in 1997. In Japan it was known as Poitters’ Point . Europe saw Poy Poy in 1998. This title was developed by Konami subsidiary KCET who worked on many other games for the main company. Poy Poy

The Convention Dimension: 3 Rivers Comicon

DISCLAIMER: I received a press pass to attend this event. The opinions here are still mine. Also, please consider reading this brief article about my various illnesses and such over the last several months. This article is very late, but things have been difficult. Originally, I had also planned to publish these pfotos to Instagram, again, in a more timely manner. Here we are though! At the beginning of June, I attended 3 Rivers Comicon at the David L. Lawrence Convention Center in downtown Pittsburgh. I was surprised to see this event at the convention center, as I couldn't recall seeing it advertised in years past (I later heard that it was held at the Century III and Waterfront Malls in previous years). American comic book stuff is really not a huge thing on my radar, so it's not a surprise that I missed out on the earlier events. My friend Tyler wanted to check out this convention, so I decided to check it out as well. Anyway, 3 Rivers Comicon is held by local chain New Di

PlayStation Basement #35 - Spin Jam

This review was originally published on the  Console Purist  Facebook group on April 27th, 2019. It’s Saturday, and that means it’s time for PlayStation Basement! PlayStation Basement is a weekly review of an odd or obscure game for the original PlayStation. Games are rated Good, Bad, or Neutral. Now, let’s go! Today, I’m thinking about brightly colored Easter eggs and also flowers. My partner and I are planning to do some gardening today, so here is a game about flowers and bright colors. It’s Spin Jam , a puzzle game developed by Empire Interactive and published by Take-Two Interactive. It was released in Europe and North America in the year 2000. Spin Jam is about matching brightly colored balls to launch other balls into matching petals. That might sound pretty weird, and that’s why it’s a perfect match for the PlayStation Basement. The cover art is basically the same in both regions. Spin Jam shows Lemondrop and some bubbles flying about in a swirl of blue. Th