Skip to main content

That's Not Trunks, It's Go Go Ackman!


Continuing along with my anime game reviews, today I'm talking about Go Go Ackman for Super Famicom. This series was never popular in the West, and I only know about it because of this game. Though Ackman looks like Trunks from Dragon Ball, Ackman is actually a demon who harvests souls for the devil. This game is about his battles with Tenshi, an angelic rival. It was developed and published by Banpresto in 1994.

The cover art is pretty cool. That Akira Toriyama artwork is appealing. The characters are in a funny pose, though they're just on a white background. The bold, red text helps the cover standout.


The graphics in the game look a lot like Toriyama's art. Considering that his art had been in games for many years at this point, perhaps that isn't so amazing, but, seriously, the characters look really nice. Everything animates well, and characters have funny facial expressions. It's bordering on Aladdin (for Sega Genesis) quality. The backgrounds even have parallax scrolling, and there is a nice variety of backgrounds too, the sights changing up with each level. It all looks very good.


Go Go Ackman doesn't sound as good as it looks. The sound is a little more average. Sound effects are bright and cartoony, and musick is above average. Some of the musick is pretty good and similar to Mega Man; other stuff is pretty standard. The designers got a nice rock sound from the SNES' sound chip, something that you don't always see on this console.


Gameplay in Go Go Ackman is, again, like Mega Man but only slightly. There are some big differences. Mostly, the controls are overall similar: it's a side-scrolling action-platformer with your basic running and jumping, though there are also a few auto-scrolling levels. Ackman can punch and kick, but he cannot jump on enemies like Mario. At first, you might feel inclined to ump on an enemies head, but it takes away a chunk of life. Thankfully, it's relatively easy to find more.


Ackman can get weapons that let him shoot (gun and boomerang) or give him a bit more reach for melee attacks (sword). The weapons do a bunch more damage than an unarmed attack. Ackman also has bombs that will hit all the enemies on the screen. You only start with a few, but more can be found. Bosses appear at the end of each section of short stages. The bosses include ghosts, dragons, and goofy Martians. They're all in that classic Toriyama art style.


While I was playing this game, I came across an issue - it seemed like there were so many blind jumps. After playing more and going through the levels more carefully, I discovered that many of these jumps were visible if I took a different, usually lower, path. Basically, Go Go Ackman has some memorization for its players, and that's not a big deal. The game gives you infinite continues, though you do need to complete an entire level with the few lives you get. It's still pretty easy; I completed the game in about two hours.


Go Go Ackman is a fun action-platformer that I think anybody could enjoy. The goofy storyline of playing as a ridiculous demon could ruffle some feathers perhaps, but it is all a comedy. I chuckled a few times while reading a translation of the text in the game. I'm not surprised that Go Go Ackman never left Japan, but we can always bring it over here without doing any actual demon summoning.

Go Go Ackman receives a Good.


Follow EfreetEater on Facebook

Comments

Popular posts from this blog

The Convention Dimension: 3 Rivers Comicon

DISCLAIMER: I received a press pass to attend this event. The opinions here are still mine. Also, please consider reading this brief article about my various illnesses and such over the last several months. This article is very late, but things have been difficult. Originally, I had also planned to publish these pfotos to Instagram, again, in a more timely manner. Here we are though! At the beginning of June, I attended 3 Rivers Comicon at the David L. Lawrence Convention Center in downtown Pittsburgh. I was surprised to see this event at the convention center, as I couldn't recall seeing it advertised in years past (I later heard that it was held at the Century III and Waterfront Malls in previous years). American comic book stuff is really not a huge thing on my radar, so it's not a surprise that I missed out on the earlier events. My friend Tyler wanted to check out this convention, so I decided to check it out as well. Anyway, 3 Rivers Comicon is held by local chain New Di...

PlayStation Basement #95 - Fatal Fury: Wild Ambition

This review was originally published on the  Console Purist  Facebook group on June 20th, 2020. Another week, another PlayStation Basement! PlayStation Basement is a weekly review of games for the original PlayStation that are somewhat obscure, unusual, or unknown. Games are rated Good, Bad, or Neutral to emphasize the review itself. Now, let’s go! So summer’s here and the time is right for fighting in the street, and what better way to start this season than with a fighting game? Today’s game is SNK’s attempt at a 3D fighter: Fatal Fury: Wild Ambition . Originally released to the arcade on January 28th, 1999, the game followed on Japanese and North American PlayStation consoles on June 24th and November 30th, respectively. In what seems to be SNK’s attempt at mimicking their rival Capcom’s Street Fighter EX , Wild Ambition re-tells the first Fatal Fury game with some of the mainstay characters from later games such as Mai Shiranui and Mr. Karate except this time they’re all...

PlayStation Basement #92 - Runabout 2

This review was originally published on the  Console Purist  Facebook group on May 30th, 2020. Another week, another PlayStation Basement! PlayStation Basement is a weekly review of games for the original PlayStation that are somewhat obscure, unusual, or unknown. Games are rated Good, Bad, or Neutral to emphasize the review itself. Now, let’s go! Today we return to the world of  Runabout  (or  Felony 11-79 ) with  Runabout 2 . This game was released on November 18th, 1999 in Japan and May 19th, 2000 in North America making the 20th anniversary just eleven days ago. It was also published in Europe in February of 2003 and was re-released as a budget title in Japan in November of 2000. Like the first game, this title stars an expert agent who operates via vehicle to steal or retrieve treasures. This game, his motives seem more just compared with thefts he committed for a greedy individual in the first title. This game also has its share of supernatural conspi...