This review was originally published on the Console Purist Facebook group on August 3rd, 2019. The initial review missed the paragraph about the game's sound design, but it has been re-added here. Good evening and welcome to another PlayStation Basement! PlayStation Basement runs every Saturday with a review of an obscure or odd game for PS1. I don't like numerical reviews too much, so the games are rated Good, Neutral, or Bad. Let's go! Thinking about the anniversary of Apollo 11, today we're talking about RayStorm (aka Layer Section II ), an epic shmup from Taito. A sequel of sorts to 1994's RayForce / Galactic Attack (the games share the same gameplay but have a seemingly unrelated storyline), RayStorm was released to arcades in 1996. It was ported to the PlayStation January, June, and September of 1997 in Japan, North America, and Europe respectively. The excellent Working Designs did the North American port under their Spaz label. RayStorm was also re
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